badhair all day
#44,891 in the world · #16,559 in United States · in the top 95% nationally. 21 official events, 20 matches won and 36 lost.
- 1368±44Rating · margin ±44
- 1538Average field · 29 entr.
- 33%vs top 5% (1–2)
What they have done so far
- Made top 8 3 times in 21 tournaments: 14% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,562 points.
- The toughest field they have faced averaged 1,560 points, across 36 entrants.
- They are 209 points away from the top 5,000: United States.
How the rating moved
Between 1,359 and 1,559, across 21 events with history.
Last 21 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 27/08/26 | TATC Nexus Night Raleigh | 34 | 1524 | 20° | 1–2 | +9 |
| 20/08/26 | TATC Nexus Night Raleigh | 39 | 1544 | 39° | 0–3 | -31 |
| 13/08/26 | TATC Nexus Night Raleigh | 32 | 1544 | 27° | 0–2–1 | -14 |
| 19/03/26 | TATC Nexus Night Raleigh | 47 | 1540 | 36° | 1–2 | +5 |
| 14/03/26 | Summoner Skirmish - March Wilson | 13 | 1548 | 13° | 0–3 | -26 |
| 12/03/26 | TATC Nexus Night Raleigh | 43 | 1547 | 43° | 0–3 | -30 |
| 07/03/26 | DreamDazeCFG's Riftbound Summoner Skirmish - March Wilson | 14 | 1529 | 13° | 0–3–1 | -33 |
| 05/03/26 | TATC Nexus Night Raleigh | 45 | 1546 | 45° | 0–3 | -36 |
| 26/02/26 | TATC Nexus Night Raleigh | 29 | 1525 | 13° | 2–1 | +15 |
| 19/02/26 | TATC Nexus Night Raleigh | 36 | 1560 | 27° | 1–2 | -17 |
| 12/02/26 | TATC Spiritforged Prerelease - Thursday Raleigh | 29 | 1518 | 6° | 2–1 | +9 |
| 29/01/26 | TATC Nexus Night Raleigh | 20 | 1549 | 9° | 1–0–2 | +7 |
| 22/01/26 | TATC Nexus Night Raleigh | 17 | 1541 | 3° | 2–1 | +11 |
| 15/01/26 | TATC Nexus Night Raleigh | 19 | 1549 | 16° | 1–2 | -14 |
| 08/01/26 | TATC Nexus Night Raleigh | 22 | 1535 | 11° | 1–1–1 | 0 |
| 18/12/25 | TATC Nexus Night Raleigh | 24 | 1535 | 10° | 2–1 | +20 |
| 11/12/25 | TATC Nexus Night Raleigh | 31 | 1523 | 18° | 1–2 | -14 |
| 04/12/25 | TATC Nexus Night Raleigh | 25 | 1538 | 15° | 0–2 | -48 |
| 20/11/25 | TATC Nexus Night Raleigh | 32 | 1535 | 16° | 1–1–1 | -4 |
| 13/11/25 | TATC Nexus Night Raleigh | 47 | — | 5° | 2–0–1 | +41 |
| 06/11/25 | TATC Nexus Night Raleigh | 48 | — | 11° | 2–1 | +18 |
Form and consistency
On a 2-loss streak.
- 16 to 99 19 events 36%
- Under 16 2 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- InfluencedDanger US 1786 0–2
- NateWillBait US 1727 1–0
- TheUnwrittenPage US 1698 0–1
- FPSShotty US 1697 0–1
- Telarico97 US 1689 0–1
- Kind Celery US 1687 1–3
- CocoReborn US 1677 0–1
- kerokline US 1667 0–2
- PP Qemsu US 1662 0–1
- PHIoNIXKING US 1653 0–1
- jdog US 1648 0–3
- Toberkulosis US 1638 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →