beppepier
#31,321 in the world · #2,518 in Italy · in the top 61% nationally. 7 official events, 10 matches won and 15 lost.
- 1475±75Rating · margin ±75
- 1555Average field · 13 entr.
- 50%vs top 5% (1–1)
What they have done so far
- Made top 8 4 times in 7 tournaments: 57% of the time.
- Their all-time peak is 1,522 points.
- The toughest field they have faced averaged 1,596 points, across 16 entrants.
- They are 2 points away from the top 2,500: Italy.
How the rating moved
Between 1,442 and 1,511, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 05/03/26 | Thursday Afternoon Nexus Nights - 1v1 modena | 14 | 1538 | 4° | 3–1 | +33 |
| 07/02/26 | venerdì Evening Spiritforged Pre-Rift Event modena | 10 | 1538 | 10° | 0–3–2 | -31 |
| 20/01/26 | martedì Evening Nexus Nights - 1v1 modena | 16 | 1541 | 12° | 1–3 | -15 |
| 27/12/25 | sabato Afternoon Nexus Nights - 1v1 modena | 7 | 1542 | 2° | 1–1–1 | +10 |
| 16/12/25 | martedì Evening Nexus Nights - 1v1 modena | 15 | 1538 | 15° | 1–3 | -33 |
| 05/12/25 | venerdì Evening Nexus Nights - 1v1 modena | 16 | 1596 | 6° | 2–2 | +9 |
| 02/12/25 | martedì Night Nexus Nights - 1v1 modena | 12 | 1594 | 4° | 2–2 | +2 |
Form and consistency
On a 3-win streak.
- 16 to 99 2 events 38%
- Under 16 5 events 35%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Giaffy IT 1703 1–1
- BigPineapple88 IT 1638 0–1
- MeerkoG IT 1638 0–2
- KAI マシレックス IT 1608 0–1
- GFXG GugolBat IT 1608 0–2
- zanna97 IT 1585 1–1
- KAIAnnibaleBarca IT 1535 0–1
- lucione89 IT 1517 1–1
- Il Colonnello IT 1497 0–1
- gianpy IT 1497 1–0
- fisherman04 IT 1490 1–1
- guerrix IT 1489 2–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →