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BeruangLucu

#35,925 in the world · #97 in Indonesia · in the top 93% nationally. 8 official events, 16 matches won and 23 lost.

  • 1448±56Rating · margin ±56
  • 1547Average field · 52 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 1 times in 8 tournaments: 13% of the time.
  • Their all-time peak is 1,528 points.
  • The toughest field they have faced averaged 1,569 points, across 24 entrants.
  • They are 113 points away from the top 50: Indonesia.

How the rating moved

Between 1,444 and 1,521, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Rift of Legend Sealed Day 2 Kota Jakarta Pusat 22 1535 14° 2–3 +4
29/08/26 Rift of Legends Day 1 Standard Kota Jakarta Pusat 180 1543 111° 2–5 -27
25/08/26 Tuesday Afternoon Nexus Nights - 1v1 Kota Bandung 24 1569 15° 2–3 -11
23/08/26 Sunday Evening Vendetta Summoner Skirmish I Kota Bandung 19 1538 16° 2–3 -7
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Kota Bandung 16 1549 13° 1–3 -32
16/08/26 Sunday Evening Nexus Nights - 1v1 Kota Bandung 21 11° 3–2 +13
09/08/26 riftbound vega open Kota Bandung 12 3–1 +46
03/08/26 nexus night Kota Bandung 12 1–3 -38

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 1 events 29%
  • 16 to 99 5 events 42%
  • Under 16 2 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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