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Yukaka

#13,643 in the world · #45 in Indonesia · in the top 43% nationally. 7 official events, 21 matches won and 14 lost.

  • 1576±58Rating · margin ±58
  • 1549Average field · 52 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 5 times in 7 tournaments: 71% of the time.
  • Their all-time peak is 1,605 points.
  • The toughest field they have faced averaged 1,569 points, across 24 entrants.
  • They are 28 points away from the top 25: Indonesia.

How the rating moved

Between 1,498 and 1,602, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Rift of Legend Sealed Day 2 Kota Jakarta Pusat 22 1535 11° 2–2–1 -14
29/08/26 Rift of Legends Day 1 Standard Kota Jakarta Pusat 180 1543 54° 4–3 -2
25/08/26 Tuesday Afternoon Nexus Nights - 1v1 Kota Bandung 24 1569 3–2 +1
23/08/26 Sunday Evening Vendetta Summoner Skirmish I Kota Bandung 19 1538 3–3 -11
17/08/26 Ruang dan Kartu Kemerdekaan Nexus Nights - 1v1 Kota Bandung 14 1562 3–1 +42
16/08/26 Sunday Evening Nexus Nights - 1v1 Kota Bandung 21 4–1 +62
05/08/26 Wednesday Evening Nexus Nights - 1v1 Kota Bandung 14 2–2 -2

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 57%
  • 16 to 99 4 events 57%
  • Under 16 2 events 63%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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