Bielznoob
#16,249 in the world · #52 in Indonesia · in the top 50% nationally. 6 official events, 16 matches won and 14 lost.
- 1559±61Rating · margin ±61
- 1550Average field · 60 entr.
- 0%vs top 5% (0–4)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their all-time peak is 1,595 points.
- The toughest field they have faced averaged 1,569 points, across 24 entrants.
- They are 2 points away from the top 50: Indonesia.
How the rating moved
Between 1,534 and 1,585, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Rift of Legends Day 1 Standard Kota Jakarta Pusat | 180 | 1543 | 69° | 3–3–1 | -2 |
| 25/08/26 | Tuesday Afternoon Nexus Nights - 1v1 Kota Bandung | 24 | 1569 | 19° | 1–3–1 | -24 |
| 23/08/26 | Sunday Evening Vendetta Summoner Skirmish I Kota Bandung | 19 | 1538 | 2° | 5–3 | +51 |
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Kota Bandung | 16 | 1549 | 10° | 1–2–1 | -21 |
| 16/08/26 | Sunday Evening Nexus Nights - 1v1 Kota Bandung | 21 | — | 10° | 3–2 | +17 |
| 03/08/26 | nexus night Kota Bandung | 12 | — | 3° | 3–1 | +38 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 1 events 43%
- 16 to 99 4 events 45%
- Under 16 1 events 75%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →