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← Italy

bestcasescenario

#42,462 in the world · #3,504 in Italy · in the top 84% nationally. 8 official events, 6 matches won and 16 lost.

  • 1398±68Rating · margin ±68
  • 1515Average field · 13 entr.
  • 25%vs top 5% (1–3)

What they have done so far

  • Made top 8 3 times in 8 tournaments: 38% of the time.
  • Their all-time peak is 1,511 points.
  • The toughest field they have faced averaged 1,571 points, across 12 entrants.
  • They are 79 points away from the top 2,500: Italy.

How the rating moved

Between 1,398 and 1,506, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
28/07/26 Martedì Sera Vendetta Pre-Rift @SideQuest Vicenza 12 1571 12° 0–3 -22
24/07/26 Venerdì Sera Vendetta Pre-Rift @SideQuest Vicenza 14 1541 1–2 +5
07/07/26 Tuesday Evening Nexus Nights - 1v1 Vicenza 14 1482 10° 1–2–1 -1
30/06/26 Tuesday Evening Nexus Nights - 1v1 Vicenza 11 1500 11° 0–3 -59
16/06/26 Tuesday Evening Nexus Nights - 1v1 Sidequest Vicenza 13 1501 1–0–2 +26
14/06/26 Summoner Skirmish - 14th June @SIDEQUEST Vicenza 16 1509 12° 1–3 -38
09/06/26 Tuesday Evening Nexus Nights - 1v1 Vicenza 14 1512 11° 1–2–1 -19
02/06/26 Nexus Night 02/06/26 Vicenza 12 1500 1–1–2 +6

Form and consistency

On a 4-loss streak.

  • 16 to 99 1 events 25%
  • Under 16 7 events 21%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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