BlackRZV
#14,967 in the world · #47 in Indonesia · in the top 45% nationally. 4 official events, 7 matches won and 3 lost.
- 1567±97Rating · margin ±97
- 1519Average field · 18 entr.
- —vs top 5%
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,578 points.
- The toughest field they have faced averaged 1,523 points, across 14 entrants.
How the rating moved
Between 1,481 and 1,567, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 23/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I DI Yogyakarta | 21 | 1515 | 9° | 3–2 | +8 |
| 22/08/26 | Saturday Afternoon Nexus Nights - 1v1 DI Yogyakarta | 14 | 1523 | 3° | 2–0–1 | +37 |
| 08/08/26 | Saturday Afternoon Nexus Nights - 1v1 DI Yogyakarta | 18 | — | 2° | 2–0–1 | +41 |
| 01/08/26 | Saturday Afternoon Nexus Nights - 1v1 DI Yogyakarta | 17 | — | 8° | 0–1–1 | -19 |
Form and consistency
On a 2-win streak.
- 16 to 99 3 events 50%
- Under 16 1 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Papillon ID 1613 0–1
- Krezensto ID 1599 0–2
- Vltimate ID 1527 1–1
- braveQid ID 1499 0–1
- Wyxia ID 1499 1–0
- diasmusempal ID 1491 2–0
- VentusX ID 1479 1–0
- Heolstor ID 1479 0–1
- Tarnished ID 1402 1–0
- Dodecahedron ID 1325 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →