Blarffles
#4,357 in the world · #1,542 in United States · in the top 9% nationally. 14 official events, 32 matches won and 15 lost.
- 1664±60Rating · margin ±60
- 1554Average field · 33 entr.
- 40%vs top 5% (2–3)
What they have done so far
- Has won 1 tournament. The biggest one had 16 players entered.
- Made top 8 9 times in 14 tournaments: 64% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,582 points, across 33 entrants.
- They are 26 points away from the top 1,000: United States.
How the rating moved
Between 1,527 and 1,664, across 14 events with history.
Last 14 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 24/03/26 | GK Redwood City Monday Night Nexus Nights Redwood City | 23 | 1551 | 3° | 3–0 | +34 |
| 17/03/26 | GK Redwood City Monday Night Nexus Nights Redwood City | 24 | 1554 | 5° | 2–1 | 0 |
| 16/03/26 | Monday Afternoon Nexus Nights - 1v1 San Mateo | 13 | 1552 | 6° | 2–1 | +10 |
| 13/03/26 | Thursday Evening Nexus Nights - 1v1 San Francisco | 23 | 1574 | 15° | 1–2 | -21 |
| 10/03/26 | GK Redwood City Monday Night Nexus Nights Redwood City | 29 | 1546 | 14° | 2–1 | +1 |
| 09/03/26 | Monday Afternoon Nexus Nights - 1v1 San Mateo | 16 | 1560 | 4° | 2–1 | 0 |
| 27/01/26 | 1-26-26 Nexus Night Bo1 San Mateo | 16 | 1556 | 7° | 2–1 | -5 |
| 30/12/25 | Monday Evening Nexus Nights - 1v1 Redwood City | 26 | 1562 | 4° | 3–0 | +25 |
| 30/12/25 | Nexus Night December 29th BO1 San Mateo | 14 | 1527 | 5° | 2–1 | +7 |
| 14/12/25 | Merlion Summoner Skirmish - December San Carlos | 33 | 1582 | 14° | 1–3 | -45 |
| 13/12/25 | Saturday Morning Summoner Skirmish - December San Mateo | 16 | 1529 | 1° | 5–0–1 | +100 |
| 07/12/25 | Sunday 12:00 PM Full Box Sealed Houston | 172 | 1558 | 65° | 2–1–1 | +13 |
| 18/11/25 | Nexus Night 11/17/25 San Mateo | 16 | — | 3° | 2–1–1 | +18 |
| 02/11/25 | LDXP Tacoma 2025 Riftbound Release Weekend Constructed Tournament Sunday 9:00am Tacoma | 28 | 1546 | 11° | 3–2 | +27 |
Form and consistency
On a 3-win streak.
- Events with 100+ entrants 1 events 50%
- 16 to 99 11 events 65%
- Under 16 2 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ASC TTA US 1892 1–0
- CATL Riuzake US 1816 0–2
- Jersuf US 1755 1–0
- Insanity US 1709 0–1
- GTPL Huked US 1698 0–1
- MERC nack US 1689 1–1
- LogozGaming US 1675 1–1
- GLORP irl cat US 1640 0–1
- sighhhduck US 1610 1–0
- Riot Tao US 1607 1–0
- Legion US 1600 1–0
- little鸭王 US 1599 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →