Shrimp Rock
#5,611 in the world · #312 in Australia · in the top 12% nationally. 22 official events, 48 matches won and 22 lost.
- 1647±41Rating · margin ±41
- 1546Average field · 28 entr.
- 50%vs top 5% (3–3)
What they have done so far
- Has won 4 tournaments. The biggest one had 21 players entered.
- Made top 8 14 times in 22 tournaments: 64% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their peak is 1,721 points, reached in August 2026: today they sit 74 points below it.
- The toughest field they have faced averaged 1,604 points, across 15 entrants.
- They are 14 points away from the top 250: Australia.
How the rating moved
Between 1,515 and 1,721, across 22 events with history.
Last 22 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 23/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I shop 2 3/9 The Boulevarde | 23 | 1583 | 16° | 2–3 | -32 |
| 21/08/26 | Good Games Top Ryde - Vendetta Summoner Skirmish I Top Ryde City | 30 | 1598 | 12° | 1–3 | -42 |
| 11/08/26 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 29 | 1557 | 3° | 3–0 | +22 |
| 04/08/26 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 21 | 1519 | 1° | 3–0 | +20 |
| 01/08/26 | Saturday Afternoon Nexus Nights - 1v1 Sydney | 15 | 1604 | 1° | 3–0 | +29 |
| 07/03/26 | Saturday - Constructed - Nexus Night @ Good Games Town Hall Sydney | 17 | 1518 | 3° | 2–1 | +4 |
| 03/03/26 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 13 | 1545 | 5° | 1–1 | -10 |
| 24/02/26 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 25 | 1542 | 5° | 2–0 | +13 |
| 14/02/26 | Saturday Nexus Nights - 1v1 @ Good Games Town Hall Sydney | 14 | 1558 | 1° | 3–0 | +32 |
| 07/02/26 | Riftbound TCG - Spiritforged Pre-Rift Event [Sealed] Sydney | 50 | 1538 | 7° | 2–1 | +5 |
| 07/02/26 | Alliance Games - Spiritforged Pre-Rift Event Kingsford | 38 | 1543 | 34° | 0–0–1 | -5 |
| 06/02/26 | Riftbound - Sealed - Pre-Rift Sydney | 42 | 1527 | 7° | 2–1–1 | -2 |
| 13/01/26 | 1.13 Tuesday Night Nexus Nights - 1v1 Sydney | 17 | 1564 | 1° | 3–0–1 | +30 |
| 23/12/25 | 12.23 Evening Nexus Nights - 1v1 Sydney | 28 | 1561 | 26° | 0–2 | -27 |
| 16/12/25 | 12.16 Evening Nexus Nights - 1v1 Sydney | 32 | 1524 | 4° | 3–0–2 | +28 |
| 09/12/25 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 27 | 1531 | 5° | 2–1 | +6 |
| 07/12/25 | SPELLROO GAMING 12.7 Riftbound Summoner Skirmish (Constructed) Concord West | 32 | 1525 | 3° | 4–2–1 | +17 |
| 06/12/25 | Alliance Games - Summoner Skirmish: December Kingsford | 32 | 1549 | 12° | 2–2–1 | -25 |
| 30/11/25 | Sunday Evening Summoner Skirmish - November Australia | 33 | 1544 | 9° | 4–2 | +36 |
| 29/11/25 | Riftbound - Constructed - Nexus Night @ Town Hall Sydney | 25 | 1501 | 6° | 2–1 | +10 |
| 25/11/25 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 39 | 1542 | 9° | 2–1 | +23 |
| 22/11/25 | Riftbound - Constructed - Nexus Night @ Town Hall Sydney | 27 | 1539 | 10° | 2–1 | +15 |
Form and consistency
On a 1-loss streak.
- 16 to 99 19 events 59%
- Under 16 3 events 88%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Morpice121 AU 1963 1–0
- 9vven AU 1738 0–1
- clumpyshelf AU 1733 0–1
- Galaxy59 AU 1727 2–1
- sophia AU 1698 2–2
- his sion AU 1695 1–0
- ReroII AU 1686 0–1
- souperidol AU 1685 0–1
- Soul AU 1679 0–1
- Croque Monsieur AU 1658 0–1
- ruumble AU 1642 0–1
- Broken80082 AU 1641 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →