Morpice121
#9 in the world · #2 in Australia · in the top 1% nationally. 70 official events, 204 matches won and 54 lost.
- 1963±22Rating · margin ±22
- 1545Average field · 67 entr.
- 53%vs top 5% (18–16)
What they have done so far
- Has won 13 tournaments. The biggest one had 40 players entered.
- Made top 8 53 times in 70 tournaments: 76% of the time.
- Their best run is 8 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,631 points, across 34 entrants.
- They are 34 points away from the world top 3.
How the rating moved
Between 1,669 and 1,963, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 27/08/26 | Topdeck Gaming Nexus Night Strathfield | 44 | 1585 | 2° | 3–0 | +6 |
| 21/08/26 | Good Games Top Ryde - Vendetta Summoner Skirmish I Top Ryde City | 30 | 1598 | 1° | 6–0 | +26 |
| 20/08/26 | Topdeck Gaming Nexus Night Strathfield | 38 | 1554 | 3° | 3–0 | +12 |
| 17/08/26 | Riftbound Nexus Nights Ashfield | 30 | 1577 | 1° | 3–0 | +11 |
| 15/08/26 | Vendetta Win-a-Case Ashfield | 34 | 1631 | 7° | 4–2–1 | -32 |
| 14/08/26 | SPELLROO GAMING August 14, 2026 Riftbound Nexus Night (Constructed) Concord West | 28 | 1531 | 2° | 3–0 | +6 |
| 13/08/26 | Topdeck Gaming Nexus Night Strathfield | 35 | 1566 | 3° | 2–0 | +9 |
| 12/08/26 | Wednesday Afternoon Nexus Night 1V1-BO1 52 Burwood Rd | 18 | 1527 | 1° | 3–0 | +7 |
| 10/08/26 | Riftbound Nexus Nights Ashfield | 30 | 1600 | 2° | 3–0 | +10 |
| 08/08/26 | Saturday Afternoon Nexus Nights - 1v1 Sydney | 34 | 1565 | 3° | 3–0 | +7 |
| 07/08/26 | SPELLROO GAMING August 07, 2026 Riftbound Nexus Night (Constructed) Concord West | 14 | 1560 | 2° | 3–0 | +11 |
| 06/08/26 | Topdeck Gaming Nexus Night Strathfield | 42 | 1539 | 4° | 3–0 | +7 |
| 03/08/26 | Riftbound Nexus Nights Ashfield | 28 | 1596 | 1° | 3–0 | +8 |
| 16/05/26 | Riftbound Regional Qualifier - Sydney Grand Parade | 1,405 | 1565 | 46° | 8–2–2 | -1 |
| 15/05/26 | Super Nexus Night - RQ Sydney Friday 8pm Grand Parade | 713 | 1523 | 28° | 4–0 | +13 |
| 15/05/26 | Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade | 714 | 1587 | 60° | 4–1 | -4 |
| 05/04/26 | 4.5 Afternoon Summoner Skirmish - April Sydney | 26 | 1541 | 3° | 5–2 | -19 |
| 04/04/26 | April Summoner Skirmish @HR Games Beverly Hills | 20 | 1544 | 1° | 7–0–1 | +25 |
| 03/04/26 | SPELLROO GAMING April 03, 2026 Riftbound Nexus Night (Constructed) Concord West | 35 | 1528 | 1° | 4–0 | +17 |
| 02/04/26 | Topdeck Gaming Nexus Night - April 02, 2026 Strathfield | 14 | 1539 | 1° | 3–0 | +16 |
| 01/04/26 | Wednesday Evening Nexus Nights - 1v1 52 Burwood Rd | 14 | 1537 | 4° | 2–1 | -14 |
| 30/03/26 | Riftbound Nexus Nights Ashfield | 18 | 1554 | 1° | 3–0 | +14 |
| 27/03/26 | SPELLROO GAMING March 27, 2026 Riftbound Nexus Night (Constructed) Concord West | 15 | 1589 | 1° | 4–0 | +28 |
| 25/03/26 | Wednesday Evening Nexus Nights - 1v1 52 Burwood Rd | 15 | 1547 | 3° | 2–1 | -5 |
| 24/03/26 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 16 | 1556 | 2° | 3–0 | +12 |
| 23/03/26 | Riftbound Nexus Nights Ashfield | 21 | 1548 | 1° | 3–0 | +18 |
| 22/03/26 | SPELLROO GAMING 3.22 Riftbound Summoner Win an Unleashed Box Skirmish (Constructed) [Ticket Required] Concord West | 32 | 1555 | 6° | 4–2 | -9 |
| 21/03/26 | Riftbound - Weekly Play - Nexus Night Sydney | 17 | 1507 | 15° | 0–1 | -19 |
| 21/03/26 | Saturday Skirmish @ Good Games Town Hall Sydney | 18 | 1588 | 2° | 4–1–2 | -4 |
| 20/03/26 | SPELLROO GAMING March 20, 2026 Riftbound Nexus Night (Constructed) Concord West | 40 | 1534 | 1° | 4–0 | +20 |
| 19/03/26 | Topdeck Gaming Thursday Nexus Night Strathfield | 12 | 1525 | 2° | 3–0 | +12 |
| 18/03/26 | Wednesday Evening Nexus Nights - 1v1 52 Burwood Rd | 17 | 1554 | 1° | 3–0 | +15 |
| 17/03/26 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 21 | 1554 | 2° | 3–0 | +14 |
| 16/03/26 | Riftbound Nexus Nights Ashfield | 37 | 1546 | 12° | 2–1 | -10 |
| 14/03/26 | Riftbound TCG - Summoner Skirmish [Constructed] Sydney | 23 | 1584 | 1° | 7–0–1 | +59 |
| 13/03/26 | SPELLROO GAMING March 13, 2026 Riftbound Nexus Night (Constructed) Concord West | 30 | 1523 | 9° | 3–1 | +5 |
| 10/03/26 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 27 | 1541 | 2° | 3–0 | +19 |
| 08/03/26 | Sunday Summoner Skirmish 5/459 Church St | 31 | 1586 | 8° | 3–2 | +4 |
| 07/03/26 | Sunday Morning Summoner Skirmish - March Ashfield | 34 | 1568 | 27° | 1–4–1 | -62 |
| 06/03/26 | SPELLROO GAMING 3.6 Riftbound Nexus Night (Constructed) Concord West | 36 | 1514 | 7° | 3–1 | -6 |
Form and consistency
On a 15-win streak.
- Events with 100+ entrants 3 events 76%
- 16 to 99 59 events 73%
- Under 16 8 events 76%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- apexlyy AU 1825 0–1
- calze6 AU 1792 0–1
- FuZioNBOZZ AU 1758 1–0
- Pjax91 AU 1757 0–1
- TFT Pengu AU 1754 1–0
- Htpiper151 AU 1753 1–2
- Takamachi Nanoha AU 1747 0–1
- aaaa varky AU 1746 3–2
- flashed AU 1734 1–1
- DamnitQ AU 1733 1–0
- ark AU 1733 3–0
- Galaxy59 AU 1727 0–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →