← Australia

breauxboy

#10,056 in the world · #563 in Australia · in the top 21% nationally. 16 official events, 35 matches won and 30 lost.

  • 1603±43Rating · margin ±43
  • 1556Average field · 171 entr.
  • 19%vs top 5% (3–13)

What they have done so far

  • Has won 2 tournaments. The biggest one had 14 players entered.
  • Made top 8 5 times in 16 tournaments: 31% of the time.
  • Their all-time peak is 1,655 points.
  • The toughest field they have faced averaged 1,618 points, across 57 entrants.
  • They are 10 points away from the top 500: Australia.

How the rating moved

Between 1,475 and 1,639, across 16 events with history.

Last 16 events

Date Event Entrants Field Pos. Record Rating
28/08/26 Nexus Nights at NLG 2/23 Robinson St 26 1571 10° 2–1 +7
24/08/26 Monday Evening Nexus Nights - 1v1 Clayton 18 1539 2–1 +7
21/08/26 Friday Evening Nexus Nights at NLG 2/23 Robinson St 26 1550 18° 1–2 -16
17/08/26 Monday Evening Vendetta Summoner Skirmish I Bentleigh 26 1599 3–2–1 +22
14/08/26 Friday Evening Nexus Nights 2/23 Robinson St 17 1518 10° 1–2 -18
08/08/26 Store Champion Circuit - The Gaming Arena Win-A-Case Coburg North 74 1607 69° 0–2 -18
01/08/26 Troll Aus Vendetta WIN-A-CASE Release Tournament 509 St Georges Rd 57 1618 18° 3–3 +18
17/05/26 Regional Rebound - RQ Sydney Sunday 11am Grand Parade 255 1563 92° 3–3 -7
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 719° 3–4 -31
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 165° 3–2 +16
23/03/26 Monday Evening Summoner Skirmish - March Bentleigh 24 1566 10° 3–2 +31
16/03/26 Riftbound Nexus Night at Turn Order Games - Dandenong VIC Dandenong 19 1526 2–2 -11
14/03/26 Saturday Afternoon Summoner Skirmish - March 95 Orange St 14 1549 2–2 -20
09/03/26 Monday Nexus Nights - 1v1 Clayton 14 1542 3–0 +65
06/03/26 Riftbound Nexus Night at Turn Order Games - Dandenong VIC Dandenong 13 1463 4–0 +83
04/03/26 Wednesday Evening Nexus Nights - 1v1 630pm Box Hill 34 1539 25° 0–2 -25

Form and consistency

On a 2-win streak.

  • Events with 100+ entrants 3 events 50%
  • 16 to 99 10 events 46%
  • Under 16 3 events 82%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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