BunsGlazing
#17,686 in the world · #947 in Australia · in the top 35% nationally. 6 official events, 6 matches won and 7 lost.
- 1550±83Rating · margin ±83
- 1535Average field · 25 entr.
- 0%vs top 5% (0–4)
What they have done so far
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,565 points.
- The toughest field they have faced averaged 1,586 points, across 16 entrants.
- They are 63 points away from the top 500: Australia.
How the rating moved
Between 1,491 and 1,550, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/08/26 | Good Games Championships - Riftbound Canberra | 42 | 1571 | 11° | 3–2 | +50 |
| 21/03/26 | Saturday Summoner Skirmish - March Belconnen | 14 | 1507 | 9° | 1–1–2 | +2 |
| 13/03/26 | Jolt Games - Summoner Skirmish - March Mitchell | 16 | 1586 | 10° | 1–2–1 | +5 |
| 10/03/26 | Tuesday Evening Riftbound Open Play Belconnen | 15 | 1502 | 15° | 0–0–1 | 0 |
| 03/03/26 | Tuesday Evening Riftbound Open Play Belconnen | 14 | 1519 | 9° | 0–0–1 | +2 |
| 07/02/26 | Saturday Evening Spiritforged Pre-Rift Event Belconnen | 48 | 1527 | 25° | 1–2 | -9 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 42%
- Under 16 3 events 17%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- IBL Yoyoyagi AU 1823 0–1
- IBL fabWizard AU 1787 0–1
- Takamachi Nanoha AU 1747 0–1
- Flaegor AU 1705 0–1
- IBL Thegoras AU 1677 0–1
- riggey AU 1662 1–0
- 10PercentGambler AU 1644 1–0
- XmasHam AU 1616 0–1
- Eldritch AU 1604 0–1
- Occey AU 1598 1–0
- Mikael AU 1566 0–1
- hobnob AU 1557 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →