← Italy

Calintz

#3,427 in the world · #331 in Italy · in the top 8% nationally. 47 official events, 98 matches won and 61 lost.

  • 1680±27Rating · margin ±27
  • 1510Average field · 18 entr.
  • 40%vs top 5% (2–3)

What they have done so far

  • Has won 6 tournaments. The biggest one had 15 players entered.
  • Made top 8 41 times in 47 tournaments: 87% of the time.
  • Their best run is 8 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,588 points, across 297 entrants.
  • They are 20 points away from the top 250: Italy.

How the rating moved

Between 1,420 and 1,680, across 40 events with history.

Last 40 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Swamp Nexus 1 Settembre Aprilia 8 1504 3–0 +17
21/08/26 Swamp Nexus Night 21 Agosto Aprilia 10 1541 2–1 0
12/08/26 Nexus Night Nettuno 6 1541 2–1 +5
06/08/26 Swamp Nexus Night 6 Agosto Aprilia 12 1508 1–0–2 0
16/07/26 16 Luglio Evening Summoner Skirmish - July Aprilia 9 1542 2–0–1 +18
09/07/26 Swamp Nexus Night 9 Luglio Aprilia 8 1578 3–0 +28
02/07/26 Nexus Night 2 Luglio Aprilia 10 1525 2–0–1 +11
27/06/26 Swamp Nexus saturday Aprilia 8 1511 1–1–1 -12
18/06/26 Nexus Night 18 Giugno Aprilia 8 1543 1–2 -22
17/06/26 Wednesday Night Nexus Nights - 1v1 Gravere 6 1541 0–1–1 -17
13/06/26 Summoner Skirmish Giugno- Adventure's Time Nettuno 8 1535 1–2 -27
04/06/26 Swamp Nexus Night 4 Giugno Aprilia 15 1502 4–0 +38
30/05/26 Ionia League by Runes League - Bologna Bologna 297 1588 41° 5–2–1 +41
26/05/26 Swamp Nexus Night 26 Maggio Aprilia 12 1495 1–2 -25
21/05/26 Swamp Nexus Night 21 Maggio Aprilia 13 1525 1–0–2 +3
14/05/26 Swamp Nexus Night 14 Maggio Aprilia 14 1495 2–1 +2
05/05/26 Swamp Martedì Unleashed Pre-Rift Event Aprilia 14 1477 3–0 +27
02/05/26 Saturday Afternoon Unleashed Pre-Rift Event Aprilia 10 1508 1–2 -21
30/04/26 Swamp Nexus Night 30 Aprile Aprilia 9 1505 1–2 -28
23/04/26 Swamp Nexus Night 23 Aprile Aprilia 12 1508 3–1 +13
18/04/26 Saturday Afternoon Riftbound Open Play Aprilia 8 1475 3–1 +6
14/04/26 Swamp Nexus Night 14 Aprile Aprilia 14 1490 3–1 +6
09/04/26 Swamp Summoner Skirmish - April Aprilia 9 1526 3–1 +18
04/04/26 giovedì Night Summoner Skirmish - April Nettuno 8 1541 0–1–3 -23
02/04/26 Swamp Nexus Night 2 Aprile Aprilia 10 1484 3–1 +9
26/03/26 Swano Nexus Night 26 Marzo Aprilia 16 1494 3–1 +5
19/03/26 Swamp Nexus Nights 19 Marzo Aprilia 14 1484 4–0 +43
12/03/26 Swamp Nexus Nights - 1v1 Aprilia 16 1497 3–1 +12
05/03/26 Swamp Summoner Skirmish - March Aprilia 16 1510 3–1 +31
24/02/26 Swamp Nexus Nights 24 Febbraio Aprilia 14 1516 3–1 +26
17/02/26 Swamp Nexus Nights - 1v1 Aprilia 16 1490 2–1–1 +17
12/02/26 Swamp Nexus Night Aprilia 12 1483 2–1–1 +22
07/02/26 Swamp Night Spiritforged Pre-Rift Event Aprilia 14 1486 1–2–1 -4
05/02/26 Swamp Nexus Night 5 Febbraio 2026 Aprilia 12 1495 3–1 +41
27/01/26 Swamp Nexus Night Martedì 27 Gennaio Aprilia 10 1475 1–2 -9
20/01/26 Swamp Nexus Nights 20 Gennaio Aprilia 9 1480 1–3 -25
15/01/26 Swamp Night Summoner Skirmish - January 15 Aprilia 13 1508 13° 1–3 -37
05/01/26 Swamp Nexus Night 5 Gennaio ore 21:00 Aprilia 8 1523 1–3 -17
24/12/25 Christmas Veil - Nexus Night Aprilia 7 1536 2–2 +4
18/12/25 18 Dicembre Swamp Nexus Nights Aprilia 15 1485 1–2 -16

Form and consistency

On a 4-win streak.

  • Events with 100+ entrants 1 events 63%
  • 16 to 99 9 events 56%
  • Under 16 37 events 54%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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