Callisto
#28,255 in the world · #10,428 in United States · in the top 60% nationally. 20 official events, 25 matches won and 30 lost.
- 1492±46Rating · margin ±46
- 1524Average field · 30 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 6 times in 20 tournaments: 30% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,537 points.
- The toughest field they have faced averaged 1,575 points, across 34 entrants.
- They are 85 points away from the top 5,000: United States.
How the rating moved
Between 1,397 and 1,525, across 20 events with history.
Last 20 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/08/26 | Level One Riftbound Nexus Night Kansas City | 18 | 1469 | 7° | 2–1 | +10 |
| 18/08/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 34 | 1575 | 30° | 0–2–1 | -18 |
| 14/08/26 | Friday Evening Nexus Nights - 1v1 Kansas City | 12 | 1541 | 10° | 1–2 | -14 |
| 11/08/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 42 | 1567 | 27° | 1–2 | -11 |
| 04/08/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 47 | 1563 | 13° | 2–1 | +22 |
| 27/03/26 | Riftbound League of Legends: Nexus Nights - 1v1 Kansas City | 13 | 1530 | 6° | 2–1 | +21 |
| 24/03/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 44 | 1551 | 2° | 3–0 | +45 |
| 13/03/26 | Riftbound League of Legends: Nexus Nights - 1v1 Kansas City | 18 | 1497 | 17° | 0–3 | -31 |
| 07/03/26 | Riftbound League of Legends: Nexus Nights - 1v1 Kansas City | 19 | 1514 | 13° | 1–2 | -18 |
| 28/02/26 | Riftbound League of Legends: Nexus Nights - 1v1 Kansas City | 18 | 1530 | 14° | 1–2 | -9 |
| 18/02/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 60 | 1538 | 7° | 3–0 | +44 |
| 08/02/26 | Spiritforged Pre-Rift Event Shawnee | 47 | 1484 | 16° | 2–1 | +14 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Kansas City | 45 | 1507 | 31° | 0–1–1 | -4 |
| 07/02/26 | Riftbound League of Legends Spiritforged Pre-Rift Event Kansas City | 34 | 1469 | 4° | 2–0–2 | +44 |
| 21/01/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 37 | 1544 | 34° | 0–3 | -31 |
| 10/01/26 | Riftbound League of Legends: Nexus Nights - 1v1 Kansas City | 15 | 1528 | 11° | 1–2 | -9 |
| 31/12/25 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 41 | 1522 | 38° | 0–2 | -33 |
| 20/12/25 | Riftbound League of Legends: Nexus Nights Kansas City | 13 | 1492 | 12° | 1–2 | -27 |
| 17/12/25 | Tuesday Evening Nexus Night Kansas City | 33 | 1541 | 24° | 1–2 | -15 |
| 09/12/25 | Nexus Nights - 1v1 Lenexa | 18 | 1515 | 2° | 2–1 | +12 |
Form and consistency
On a 2-win streak.
- 16 to 99 16 events 43%
- Under 16 4 events 42%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- kuzan US 1734 0–2
- HeaT US 1731 0–1
- Neglect US 1686 0–1
- preacher2320 US 1680 0–1
- Jarsh US 1678 0–1
- AboveOrc US 1664 0–1
- MOBtheWriter US 1664 1–1
- CHEET3R US 1646 0–1
- Crossblade US 1644 2–0
- Asunder US 1632 0–2
- FawnOfYew US 1631 0–1
- Silverfuse US 1621 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →