Capitan Pollo
#32,719 in the world · #2,635 in Italy · in the top 64% nationally. 14 official events, 13 matches won and 18 lost.
- 1467±63Rating · margin ±63
- 1514Average field · 8 entr.
- 13%vs top 5% (1–7)
What they have done so far
- Made top 8 12 times in 14 tournaments: 86% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,531 points.
- The toughest field they have faced averaged 1,564 points, across 13 entrants.
- They are 10 points away from the top 2,500: Italy.
How the rating moved
Between 1,458 and 1,506, across 14 events with history.
Last 14 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 16/05/26 | NIGHT UNLIEASHED RIFTBOUND Villanova d'Asti | 6 | 1531 | 4° | 1–1–1 | +1 |
| 02/05/26 | Unleashed Pre-Rift Evento Prerelease | OTAKURA Villanova d'Asti | 8 | 1508 | 4° | 1–1–1 | +7 |
| 17/04/26 | WIN A BOX RIFTBOUND Villanova d'Asti | 8 | 1469 | 6° | 1–2 | -13 |
| 04/04/26 | Night Summoner Skirmish | Riftbound | Otakura Villanova d'Asti | 7 | 1484 | 4° | 1–1–1 | +8 |
| 28/03/26 | Nexus Championship - OTAKURA Villanova d'Asti | 5 | 1501 | 2° | 1–1 | +6 |
| 21/03/26 | NEXUS CHAMPIONSHIP - RIFTBOUND Villanova d'Asti | 5 | 1504 | 4° | 1–1 | 0 |
| 07/03/26 | Championship - 4° Tappa - Otakura Villanova d'Asti | 6 | 1511 | 3° | 1–1–1 | 0 |
| 28/02/26 | CHAMPIONSHIP TAPPA 3 Villanova d'Asti | 7 | 1530 | 5° | 0–2 | -31 |
| 28/02/26 | Championship | 3° Tappa | OTAKURA Villanova d'Asti | 7 | 1534 | 7° | 0–1 | -12 |
| 21/02/26 | Riftbound | Championship | 2nd Tappa Villanova d'Asti | 6 | 1490 | 2° | 2–1 | +15 |
| 14/02/26 | Championship - Nexus Nights Villanova d'Asti | 7 | 1524 | 3° | 1–1 | +3 |
| 06/02/26 | Spiritforged Pre-Rift Event @Otakura Villanova d'Asti | 7 | — | 5° | 1–1–1 | +9 |
| 20/12/25 | Sabato Summoner Skirmish - December Turin | 17 | 1537 | 14° | 0–2–2 | -32 |
| 10/12/25 | mercoledì OblivioN Nexus Night Turin | 13 | 1564 | 10° | 2–2 | +6 |
Form and consistency
On a 1-win streak.
- 16 to 99 1 events 0%
- Under 16 13 events 38%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ConteDrago IT 1784 1–0
- Errino IT 1725 0–5
- La1TX IT 1706 0–1
- GM Cotoletta IT 1701 0–1
- shindeva IT 1655 0–2
- Baby Fooji IT 1603 2–0
- Dielor14 IT 1602 0–2
- marchigiano 104 IT 1578 0–6
- meridionale104 IT 1516 0–1
- Regoblin IT 1512 0–1
- Zombie 13 IT 1512 1–1
- TaricOnePietro IT 1494 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →