Casix
#14,536 in the world · #1,169 in Italy · in the top 28% nationally. 26 official events, 39 matches won and 31 lost.
- 1570±37Rating · margin ±37
- 1462Average field · 8 entr.
- —vs top 5%
What they have done so far
- Has won 3 tournaments.
- Made top 8 24 times in 26 tournaments: 92% of the time.
- Their best run is 9 tournaments in a row with the rating going up.
- Their all-time peak is 1,590 points.
- The toughest field they have faced averaged 1,548 points, across 10 entrants.
- They are 16 points away from the top 1,000: Italy.
How the rating moved
Between 1,379 and 1,583, across 26 events with history.
Last 26 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Vendetta Summoner Skirmish I - Gio & Co Siena Siena | 8 | 1464 | 2° | 2–2–1 | -13 |
| 21/08/26 | Friday Night Nexus Nights - 1v1 Siena | 9 | 1448 | 2° | 2–0–2 | +6 |
| 01/08/26 | Saturday Afternoon Nexus Nights - 1v1 Siena | 7 | 1483 | 1° | 3–0 | +29 |
| 25/07/26 | Saturday Afternoon Vendetta Pre-Rift Event Siena | 16 | 1444 | 4° | 3–1 | +17 |
| 18/07/26 | Saturday Afternoon Nexus Nights - 1v1 Siena | 8 | 1464 | 2° | 1–0–2 | +5 |
| 11/07/26 | Gio' & Co Siena Summoner Skirmish - July Siena | 14 | 1436 | 2° | 3–1–2 | +16 |
| 04/07/26 | Saturday Afternoon Nexus Nights - 1v1 Siena | 6 | 1457 | 1° | 2–0–1 | +19 |
| 26/06/26 | Friday Evening Nexus Nights - 1v1 Siena | 5 | 1475 | 1° | 3–0 | +38 |
| 20/06/26 | Saturday Afternoon Nexus Nights - 1v1 Siena | 6 | 1470 | 2° | 2–1 | +16 |
| 13/06/26 | Friday Evening Summoner Skirmish - June Siena | 9 | 1437 | 4° | 2–2–1 | +4 |
| 06/06/26 | Saturday Afternoon Nexus Nights - 1v1 Siena | 4 | 1444 | 4° | 0–2–1 | -26 |
| 30/05/26 | Saturday Afternoon Nexus Nights - 1v1 Siena | 6 | 1444 | 2° | 2–0–1 | +22 |
| 23/05/26 | Saturday Afternoon Nexus Nights - 1v1 Siena | 6 | 1468 | 4° | 1–1–1 | +3 |
| 15/05/26 | Friday Night Nexus Nights - 1v1 Siena | 11 | 1432 | 2° | 2–0–2 | +28 |
| 08/05/26 | Friday Evening Nexus Nights - 1v1 Siena | 8 | 1431 | 4° | 2–1 | +21 |
| 03/05/26 | Sunday Afternoon Unleashed Pre-Rift Event Siena | 13 | 1476 | 13° | 1–3 | -8 |
| 25/04/26 | Saturday Riftbound Nexus Nights - 1v1 - The Realm Firenze | 10 | 1548 | 4° | 1–1–1 | +10 |
| 24/04/26 | Friday Night Nexus Nights - 1v1 Siena | 6 | 1461 | 3° | 1–1–1 | +4 |
| 19/04/26 | Comix Cafè Summoner Skirmish - April Arezzo | 9 | 1456 | 8° | 0–3 | -30 |
| 10/04/26 | Friday Evening Nexus Nights - 1v1 Siena | 6 | 1474 | 3° | 2–1 | +8 |
| 04/04/26 | Nexus Nights - 1v1 Gio' & Co Siena Siena | 8 | 1476 | 6° | 1–2 | -3 |
| 28/03/26 | Saturday Afternoon Nexus Nights - 1v1 Siena | 9 | 1470 | 6° | 0–1–2 | -17 |
| 13/03/26 | Friday Nexus Nights - 1v1 Siena | 6 | — | 5° | 1–2 | -13 |
| 27/02/26 | Friday Evening Nexus Nights - 1v1 Siena | 7 | — | 6° | 1–1–1 | +6 |
| 20/02/26 | Nexus Nights - 1v1 Gio & Co Siena | 7 | — | 7° | 1–2 | -11 |
| 15/02/26 | Spiritforged Pre-Rift Event Siena | 11 | — | 10° | 0–3–1 | -61 |
Form and consistency
On a 1-loss streak.
- 16 to 99 1 events 75%
- Under 16 25 events 42%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Darius IT 1642 0–1
- I Really Really IT 1631 0–2
- T1 RoyalJester IT 1604 0–2
- lucaqualunque IT 1593 0–1
- WildHyena IT 1585 0–1
- Chienji IT 1559 2–4
- sbambaise IT 1508 2–5
- Chicco IT 1497 0–1
- Stormvi IT 1495 0–1
- mioITA97 IT 1482 1–0
- antronBG IT 1481 0–1
- IlPote IT 1476 7–10
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →