← Italy

CATL TsimpleT

#39,966 in the world · #3,292 in Italy · in the top 79% nationally. 8 official events, 9 matches won and 16 lost.

  • 1420±75Rating · margin ±75
  • 1530Average field · 151 entr.
  • vs top 5%

What they have done so far

  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their all-time peak is 1,554 points.
  • The toughest field they have faced averaged 1,612 points, across 855 entrants.
  • They are 57 points away from the top 2,500: Italy.

How the rating moved

Between 1,420 and 1,540, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
20/02/26 Pre-Regional Challenge - RQ Bologna Bologna 855 1612 845° 0–3 -20
14/02/26 Saturday Afternoon Riftbound Local Muggiò 6 1467 2–1 +14
07/02/26 sabato Afternoon Spiritforged Pre-Rift Event Muggiò 15 1509 0–2–1 -19
30/11/25 domenica Afternoon Nexus Nights - 1v1 Muggiò 4 1543 0–2–1 -20
22/11/25 sabato Afternoon Nexus Nights - 1v1 Muggiò 8 1522 1–2–1 -25
15/11/25 Nexus Night Muggiò 15 1526 12° 1–3 -50
08/11/25 sabato Afternoon Riftbound Open Play Muggiò 11 3–1 +40
02/11/25 domenica Afternoon Release Event Muggiò 27 14° 2–2–1 0

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 1 events 0%
  • 16 to 99 1 events 40%
  • Under 16 6 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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