← Italy

ChiaraMente7

#3,670 in the world · #355 in Italy · in the top 9% nationally. 37 official events, 57 matches won and 55 lost.

  • 1676±31Rating · margin ±31
  • 1590Average field · 11 entr.
  • 19%vs top 5% (5–22)

What they have done so far

  • Has won 2 tournaments. The biggest one had 13 players entered.
  • Made top 8 31 times in 37 tournaments: 84% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,673 points, across 9 entrants.
  • They are 24 points away from the top 250: Italy.

How the rating moved

Between 1,437 and 1,676, across 37 events with history.

Last 37 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Galaktik Store - Vendetta Summoner Skirmish I Bastia Umbra 7 1617 2–0–1 +11
28/08/26 Next Level Arena-tappa 7 RNC Nexus Night Perugia 7 1617 2–1 +13
24/08/26 Monday Night Nexus Nights - 1v1 Bastia Umbra 11 1587 2–1 +5
21/08/26 Friday Evening Nexus Nights - 1v1 Perugia 6 1652 2–1 +15
17/08/26 Galaktik Store - RNC Tappa 6 Bastia Umbra 6 1610 2–0–1 +20
13/08/26 Next Level Nexus Nights Perugia 10 1583 0–3 -35
26/07/26 Domenica 3° Pre-Rift Vendetta spoleto 26 1578 4–0 +35
26/07/26 Domenica 2° Pre-Rift Vendetta spoleto 32 1567 3–0–2 +43
24/07/26 Vendetta Pre-Rift Event Perugia 14 1568 3–1 +29
19/07/26 Galaktik Store Summoner Skirmish - July Bastia Umbra 9 1645 0–2–1 -19
16/07/26 Next Level Arena - RNC Tappa 4 Perugia 8 1575 2–1 -3
13/07/26 Galaktik League - Tappa 10 Bastia Umbra 9 1606 1–0–2 +10
12/07/26 Sunday Morning Summoner Skirmish - July Corciano 9 1673 0–3 -25
06/07/26 Galaktik Store - RNC Tappa 3 Bastia Umbra 7 1585 1–2 -17
05/07/26 Sunday Summoner Skirmish - July Spoleto 11 1600 3–1–1 +29
03/07/26 July 03, 2026, Games Time Corciano, Constructed, Friday Corciano 7 1619 1–2 -7
02/07/26 Next Level Arena - RNC Tappa 3 Perugia 6 1578 2–1 -2
29/06/26 Galaktik League - Tappa 9 Bastia Umbra 6 1557 2–1 +7
26/06/26 June 26, 2026, Games Time Corciano, Constructed, Friday Corciano 13 1616 3–0–1 +49
22/06/26 Galaktik Store - RNC Tappa 2 Bastia Umbra 13 1550 2–2 +6
20/06/26 Galaktik Store Summoner Skirmish - June Bastia Umbra 12 1596 10° 1–3 -22
15/06/26 Galaktik League - Tappa 8 Bastia Umbra 9 1579 3–1 +32
08/06/26 Galaktik Store - RNC Tappa 1 Bastia Umbra 11 1576 1–1–2 +10
07/06/26 Sunday Morning Summoner Skirmish - June Corciano 10 1657 2–2 +19
04/06/26 Next Level Arena - RNC Tappa 1 Perugia 16 1623 12° 1–3 0
01/06/26 Galaktik League - Tappa 7 Bastia Umbra 13 1559 11° 1–2–1 -10
31/05/26 Sunday Afternoon Nexus Nights - 1v1 Perugia 4 1502 0–1–1 -14
25/05/26 Galaktik League - Tappa 6 Bastia Umbra 15 1547 2–1–1 +29
22/05/26 Friday Night Nexus Nights - 1v1 Corciano 10 1597 2–2 +19
18/05/26 Galaktik League - Tappa 5 Bastia Umbra 15 1522 2–2 +12
15/05/26 Friday Night Nexus Nights - 1v1 Corciano 11 1574 1–2–1 -1
11/05/26 Galaktik League - Tappa 4 Bastia Umbra 14 1570 1–3 -11
07/05/26 Unleashed Pre-Rift Event #2 Perugia 6 1466 0–2–1 -40
27/04/26 Galaktik League - Tappa 3 Bastia Umbra 9 1604 2–2 +31
24/04/26 Friday Night Nexus Nights - 1v1 Corciano 8 1614 0–3 -36
20/04/26 Galaktik League - Tappa 2 Bastia Umbra 11 1635 1–1–2 +14
10/04/26 Friday Evening Nexus Nights - 1v1 Corciano 7 1613 0–2 -20

Form and consistency

On a 2-win streak.

  • 16 to 99 3 events 62%
  • Under 16 34 events 42%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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