Chivalrik
#25,221 in the world · #1,486 in Germany · in the top 53% nationally. 7 official events, 10 matches won and 14 lost.
- 1508±77Rating · margin ±77
- 1523Average field · 26 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 1 times in 7 tournaments: 14% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,531 points, across 27 entrants.
- They are 47 points away from the top 1,000: Germany.
How the rating moved
Between 1,407 and 1,508, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 13/12/25 | Riftbound: Summoner Skirmish 12/25 ESSEN Essen | 28 | 1525 | 16° | 2–2 | +18 |
| 08/12/25 | Riftbound Nexus Night 08.12.25 Dusseldorf | 26 | 1521 | 9° | 2–2 | +11 |
| 01/12/25 | Riftbound Nexus Night 01.12.25 Dusseldorf | 27 | 1531 | 10° | 2–2–1 | +25 |
| 24/11/25 | Riftbound Nexus Night 24.11.25 Dusseldorf | 24 | 1515 | 8° | 2–1–2 | +47 |
| 15/11/25 | Riftbound Nexus Night Local im Heroes INN Mönchengladbach Mönchengladbach | 17 | — | 10° | 1–2–1 | -12 |
| 10/11/25 | Riftbound Nexus Night 10.11.25 Dusseldorf | 28 | — | 23° | 0–4–1 | -81 |
| 08/11/25 | Riftbound: Origins Release Event #2 Essen | 26 | — | 14° | 1–1–1 | 0 |
Form and consistency
On a 1-win streak.
- 16 to 99 7 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Olliluk DE 1794 0–1
- DjangO84 DE 1707 0–1
- Sly DE 1697 0–1
- Klatt DE 1690 0–2
- chesspawn DE 1685 1–0
- HassWut DE 1679 0–1
- backb0ne DE 1658 0–1
- Matcha Bingsu DE 1595 1–1
- McBigMac12 DE 1584 0–1
- MasterOlli71 DE 1578 1–0
- Fabz DE 1573 0–2
- GundamGalio DE 1534 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →