InfluencedDanger
#446 in the world · #153 in United States · in the top 1% nationally. 30 official events, 82 matches won and 28 lost.
- 1786±45Rating · margin ±45
- 1549Average field · 151 entr.
- 42%vs top 5% (5–7)
What they have done so far
- Has won 1 tournament. The biggest one had 50 players entered.
- Made top 8 19 times in 30 tournaments: 63% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,601 points, across 24 entrants.
- They are 17 points away from the top 100: United States.
How the rating moved
Between 1,560 and 1,786, across 30 events with history.
Last 30 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 26/04/26 | Regional Rebound - RQ Atlanta Sunday 10am Atlanta | 612 | 1588 | 17° | 5–1 | +38 |
| 25/04/26 | Riftbound Regional Qualifier: Atlanta Atlanta | 1,832 | 1600 | 568° | 3–3 | -20 |
| 24/04/26 | Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta | 1,018 | 1550 | 49° | 4–0 | +25 |
| 26/03/26 | TATC Nexus Night Raleigh | 32 | 1573 | 2° | 3–0 | +20 |
| 19/03/26 | TATC Nexus Night Raleigh | 47 | 1540 | 6° | 3–0 | +23 |
| 12/03/26 | TATC Nexus Night Raleigh | 43 | 1547 | 9° | 2–1 | 0 |
| 11/03/26 | Wednesday Evening Nexus Nights - 1v1 Raleigh | 17 | 1540 | 2° | 3–0 | +26 |
| 07/03/26 | Spiritforged Constructed Case Tournament Augusta | 29 | 1571 | 7° | 3–1–2 | +6 |
| 05/03/26 | TATC Nexus Night Raleigh | 45 | 1546 | 20° | 2–1 | +3 |
| 27/02/26 | Hidden Block Games Friday Nexus Nights Raleigh | 20 | 1550 | 6° | 3–2 | +3 |
| 26/02/26 | TATC Nexus Night Raleigh | 29 | 1525 | 10° | 2–1 | -5 |
| 20/02/26 | Hidden Block Games Friday Nexus Nights Raleigh | 21 | 1560 | 6° | 3–2 | -10 |
| 19/02/26 | TATC Nexus Night Raleigh | 36 | 1560 | 13° | 2–1 | -6 |
| 18/02/26 | Animazed Wednesday Nexus Nights - 1v1 Raleigh | 24 | 1601 | 4° | 2–0–1 | +12 |
| 15/02/26 | Underworld Riftbound Sundays Raleigh | 29 | 1543 | 6° | 2–1–1 | +1 |
| 12/02/26 | TATC Spiritforged Prerelease - Thursday Raleigh | 29 | 1518 | 5° | 2–1 | +9 |
| 08/02/26 | TATC Spiritforged Prerelease - Saturday Raleigh | 40 | 1542 | 14° | 2–1 | -2 |
| 07/02/26 | Underworld: Spiritforged Pre-Rift Event Raleigh | 19 | 1515 | 3° | 3–1–1 | +6 |
| 07/02/26 | TATC Spiritforged Prerelease - Friday Raleigh | 39 | 1528 | 14° | 2–1 | -2 |
| 31/01/26 | TATC 1k Tournament Raleigh | 25 | 1567 | 5° | 3–2 | +2 |
| 22/01/26 | TATC Nexus Night Raleigh | 17 | 1541 | 12° | 1–1–1 | -23 |
| 10/01/26 | Saturday Afternoon Summoner Skirmish - January Raleigh | 28 | 1550 | 7° | 2–2 | -22 |
| 08/01/26 | TATC Nexus Night Raleigh | 22 | 1535 | 2° | 3–0 | +20 |
| 27/12/25 | December Skirmish @ Gamers Guild Spring Lake | 18 | 1539 | 3° | 4–2–1 | +3 |
| 13/12/25 | Saturday Afternoon Summoner Skirmish - December Raleigh | 53 | 1542 | 11° | 4–2 | -6 |
| 11/12/25 | TATC Nexus Night Raleigh | 31 | 1523 | 3° | 3–0 | +44 |
| 28/11/25 | Friday Evening Summoner Skirmish - December Raleigh | 27 | 1538 | 3° | 3–1–2 | +7 |
| 20/11/25 | TATC Nexus Night Raleigh | 32 | 1535 | 4° | 2–0–1 | +26 |
| 06/11/25 | TATC Nexus Night Raleigh | 48 | — | 4° | 3–0 | +48 |
| 31/10/25 | TATC Riftbound Origins Release Raleigh | 50 | — | 1° | 3–0 | +60 |
Form and consistency
On a 2-win streak.
- Events with 100+ entrants 3 events 75%
- 16 to 99 27 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Frosty US 1808 0–1
- CB Yako CA 1801 1–0
- Aryel US 1796 0–1
- Yoshi US 1781 0–1
- Talionis US 1759 1–0
- Vinnie US 1759 0–2
- YUwUki US 1746 1–0
- NateWillBait US 1727 0–2
- Swisher1220 US 1715 1–0
- theklauger US 1701 1–0
- TheUnwrittenPage US 1698 1–0
- FPSShotty US 1697 2–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →