← Australia

cluelesskouhai

#46,562 in the world · #2,693 in Australia · in the top 99% nationally. 6 official events, 4 matches won and 19 lost.

  • 1330±70Rating · margin ±70
  • 1532Average field · 263 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,565 points, across 1,405 entrants.
  • They are 57 points away from the top 2,500: Australia.

How the rating moved

Between 1,330 and 1,499, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
08/08/26 Saturday Morning Nexus Nights - 1v1 Macquarie Park 18 1540 11° 0–2 -6
01/08/26 Saturday Morning Nexus Nights - 1v1 Macquarie Park 16 1538 15° 0–3 -21
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 1212° 0–6–2 -99
11/02/26 SPELLROO GAMING 2.11 Riftbound Spiritforged Pre-Rift (Sealed) [Ticket Required] Concord West 32 1531 22° 0–3 -43
07/02/26 Saturday Morning Spiritforged Pre-Rift Event Parramatta 63 1492 14° 3–2–1 +39
27/11/25 Thursday Evening Nexus Night Parramatta 42 1528 30° 1–3 -40

Form and consistency

On a 16-loss streak.

  • Events with 100+ entrants 1 events 0%
  • 16 to 99 5 events 22%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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