Concrete Cowboy
#7,311 in the world · #556 in Canada · in the top 17% nationally. 20 official events, 36 matches won and 20 lost.
- 1628±50Rating · margin ±50
- 1538Average field · 93 entr.
- 33%vs top 5% (4–8)
What they have done so far
- Made top 8 14 times in 20 tournaments: 70% of the time.
- Their best run is 7 tournaments in a row with the rating going up.
- Their all-time peak is 1,656 points.
- The toughest field they have faced averaged 1,595 points, across 12 entrants.
- They are 8 points away from the top 500: Canada.
How the rating moved
Between 1,487 and 1,633, across 20 events with history.
Last 20 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 31/05/26 | Regional Rebound - RQ Vancouver Sunday 11am Vancouver | 540 | 1583 | 199° | 3–3 | -4 |
| 30/05/26 | Super Nexus Night - RQ Vancouver Friday 8pm Vancouver | 1,011 | 1538 | 221° | 3–1 | +16 |
| 05/04/26 | Sunday Afternoon Nexus Nights - 1v1 V1M 3E8 | 15 | 1519 | 7° | 2–1 | +2 |
| 31/03/26 | Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 | 19 | 1470 | 3° | 2–0–1 | +7 |
| 24/03/26 | Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 | 22 | 1540 | 8° | 2–1 | 0 |
| 17/03/26 | Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 | 12 | 1500 | 4° | 1–1 | -7 |
| 15/03/26 | Saturday Evening Summoner Skirmish - March V3B 5Y9 | 12 | 1595 | 10° | 1–2 | -19 |
| 10/03/26 | Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 | 16 | 1587 | 3° | 2–0–1 | +18 |
| 04/03/26 | Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 | 24 | 1564 | 9° | 2–1 | +12 |
| 25/02/26 | Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 | 20 | 1528 | 3° | 2–0–1 | +22 |
| 24/02/26 | Riftbound Bi-Weekly Nexus Nights V5M 3K5 | 16 | 1543 | 2° | 2–0–1 | +25 |
| 18/02/26 | Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 | 27 | 1540 | 3° | 2–0–1 | +22 |
| 08/02/26 | Sunday Morning Spiritforged Pre-Rift Event V3T2W1 | 15 | 1525 | 3° | 2–1–2 | +5 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Vancouver | 18 | 1535 | 3° | 3–1–1 | +34 |
| 07/02/26 | Friday Night Spiritforged Pre-Rift Event V6V1J4 | 19 | 1544 | 16° | 1–2–1 | -20 |
| 01/02/26 | Feb 1 Nexus Nights V1M 3E8 | 16 | 1489 | 8° | 1–1–1 | +5 |
| 28/01/26 | Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 | 15 | 1542 | 5° | 2–1 | +14 |
| 21/01/26 | Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 | 15 | 1558 | 5° | 1–1–1 | +9 |
| 14/01/26 | Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 | 13 | 1539 | 9° | 1–2 | -19 |
| 07/01/26 | Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 | 20 | 1529 | 8° | 1–1–1 | +6 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 2 events 60%
- 16 to 99 11 events 56%
- Under 16 7 events 45%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Sirch CA 1839 0–2
- 2ndex CA 1770 1–1
- JDW CA 1769 0–1
- chosenonehs US 1764 0–1
- ilflam CA 1749 0–1
- Trystan US 1741 1–0
- CarmenHandiego US 1741 1–0
- SelectMaple CA 1721 1–1
- Timkiro CA 1719 0–1
- TSS NickDanger US 1666 1–0
- JBJ CA 1664 0–3
- JoJo Trash US 1664 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →