← Canada

ilflam

#984 in the world · #79 in Canada · in the top 3% nationally. 28 official events, 78 matches won and 29 lost.

  • 1749±33Rating · margin ±33
  • 1572Average field · 151 entr.
  • 38%vs top 5% (16–26)

What they have done so far

  • Has won 3 tournaments. The biggest one had 25 players entered.
  • Made top 8 18 times in 28 tournaments: 64% of the time.
  • Their best run is 6 tournaments in a row with the rating going up.
  • Their all-time peak is 1,772 points.
  • The toughest field they have faced averaged 1,643 points, across 43 entrants.
  • They are 27 points away from the top 50: Canada.

How the rating moved

Between 1,541 and 1,768, across 28 events with history.

Last 28 events

Date Event Entrants Field Pos. Record Rating
23/08/26 Sunday Morning Vendetta Summoner Skirmish I V3T2W1 17 1602 3–1–2 +7
21/08/26 Magic Stronghold Nexus Night V5R 5W2 43 1643 25° 2–2 -14
06/08/26 Weds Nexus Night Richmond 23 1575 3–0 +20
05/08/26 Tuesday Evening Nexus Nights V5H 4J2 13 1613 0–2 -32
31/05/26 Regional Rebound - RQ Vancouver Sunday 11am Vancouver 540 1583 49° 5–1 +22
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 317° 4–3 -15
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 36° 5–0 +44
04/04/26 Saturday Afternoon Summoner Skirmish - April V5M 3K5 21 1551 6–1 +25
20/03/26 Magic Stronghold Nexus Night V5R 5W2 32 1609 12° 2–2 -17
16/03/26 Monday Afternoon Summoner Skirmish - March V6S 2G3 27 1583 3–2–1 -4
14/03/26 Saturday Morning Summoner Skirmish - March Surrey 12 1555 4–1–1 +8
13/03/26 Magic Stronghold Nexus Night V5R 5W2 28 1576 3–1 +13
10/03/26 Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 16 1587 10° 1–2 -29
06/03/26 Magic Stronghold Nexus Night V5R 5W2 33 1593 3–1 +12
04/03/26 Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 24 1564 2–1 +6
27/02/26 Magic Stronghold Nexus Night V5R 5W2 28 1587 3–1 +2
25/02/26 Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 20 1528 1–1–1 -18
20/02/26 Magic Stronghold Nexus Night V5R 5W2 25 1579 4–0 +35
18/02/26 Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 27 1540 14° 1–1–1 -13
11/02/26 Tuesday Morning Spiritforged Pre-Rift Event Richmond 45 1539 3–1 +3
08/02/26 Riftbound: Spiritforged Pre-RIft Event V5R 5W2 41 1565 3–1 +8
07/02/26 Friday Evening Spiritforged Pre-Rift Event V6S 2G3 32 1567 14° 2–1–1 -13
21/01/26 Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 15 1558 2–0–1 +15
07/01/26 Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 20 1529 2–0–1 +24
31/12/25 Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 23 1532 3–0–1 +48
17/12/25 Tuesday Afternoon Nexus Nights - 1v1 V3T2W1 19 1534 3–0–1 +52
13/12/25 Saturday Afternoon Summoner Skirmish - December V6V1J4 15 1574 2–2 +19
30/11/25 Sunday Afternoon Summoner Skirmish - December V6S 2G3 25 1552 3–1–2 +41

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 78%
  • 16 to 99 21 events 64%
  • Under 16 4 events 53%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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