← Canada

aionlights

#85 in the world · #15 in Canada · in the top 1% nationally. 29 official events, 91 matches won and 33 lost.

  • 1858±30Rating · margin ±30
  • 1590Average field · 166 entr.
  • 57%vs top 5% (32–24)

What they have done so far

  • Has won 4 tournaments. The biggest one had 21 players entered.
  • Made top 8 20 times in 29 tournaments: 69% of the time.
  • Their best run is 7 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,679 points, across 21 entrants.
  • They are 15 points away from the top 10: Canada.

How the rating moved

Between 1,512 and 1,858, across 29 events with history.

Last 29 events

Date Event Entrants Field Pos. Record Rating
02/09/26 TTG Tuesday Nexus Night Richmond 40 1559 3–0 +10
30/08/26 Sunday Afternoon Vendetta Summoner Skirmish I V6S 2G3 26 1640 5–1–1 +33
29/08/26 West Coast Clash Richmond 64 1601 14° 4–2 -5
29/08/26 NEXUS NIGHT - Friday Night - (Clark) The Trading Gallery V5L 3K1 18 1616 2–1 -4
26/08/26 TTG Tuesday Nexus Night Richmond 38 1570 3–0 +9
23/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Richmond 21 1589 6–1–1 +18
22/08/26 Magic Stronghold Vendetta Summoner Skirmish V5R 5W2 26 1655 4–2 +6
21/08/26 Summoner Skirmish I - Vendetta - The Trading Gallery (Clark) V5L 3K1 21 1679 5–1–2 +41
21/08/26 Magic Stronghold Nexus Night V5R 5W2 43 1643 14° 2–1–1 -4
20/08/26 Weds Nexus Night Richmond 23 1564 2–0–1 +16
19/08/26 TTG Tuesday Nexus Night Richmond 36 1545 10° 2–1 -5
15/08/26 NEXUS NIGHT - Friday Night - (Clark) The Trading Gallery V5L 3K1 18 1627 10° 1–2 -20
14/08/26 Magic Stronghold Nexus Night V5R 5W2 43 1624 3–1 +9
12/08/26 TTG Tuesday Nexus Night Richmond 20 1588 2–1 -2
11/08/26 Monday Evening Nexus Nights - 1v1 Vancouver 20 1632 2–1 -13
08/08/26 NEXUS NIGHT - Friday Night - (Clark) The Trading Gallery V5L 3K1 30 1629 3–1 +8
07/08/26 Magic Stronghold Nexus Night V5R 5W2 41 1640 3–1 +20
06/08/26 Weds Nexus Night Richmond 23 1575 2–1 -7
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 170° 7–5 +16
30/05/26 Super Nexus Night - RQ Vancouver Friday 8pm Vancouver 1,011 1538 93° 3–1 -1
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 117° 4–1 +29
05/04/26 Sunday Afternoon Nexus Nights - 1v1 V6V1J4 15 1539 3–0 +21
03/04/26 Magic Stronghold Nexus Night V5R 5W2 39 1563 3–1 +6
28/03/26 Saturday Afternoon Summoner Skirmish - March V3W 7X4 14 1543 5–1 +34
27/03/26 Magic Stronghold Nexus Night V5R 5W2 28 1555 3–1 +41
22/03/26 Tuesday Evening Summoner Skirmish - March Richmond 28 1595 3–2–1 +27
21/03/26 Arcardia Riftbound Nexus Night Saturday 2PM Richmond 12 1518 3–0 +63
20/03/26 Magic Stronghold Nexus Night V5R 5W2 32 1609 21° 1–2–1 -7
08/03/26 Sunday Afternoon Nexus Nights - 1v1 V6V1J4 13 1490 2–1 +19

Form and consistency

On a 3-win streak.

  • Events with 100+ entrants 3 events 67%
  • 16 to 99 22 events 67%
  • Under 16 4 events 87%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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