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Cpt Lactose

#13,791 in the world · #5,078 in United States · in the top 30% nationally. 26 official events, 62 matches won and 44 lost.

  • 1575±33Rating · margin ±33
  • 1566Average field · 208 entr.
  • 29%vs top 5% (5–12)

What they have done so far

  • Has won 1 tournament. The biggest one had 16 players entered.
  • Made top 8 19 times in 26 tournaments: 73% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their peak is 1,704 points, reached in February 2026: today they sit 129 points below it.
  • The toughest field they have faced averaged 1,619 points, across 21 entrants.
  • They are 2 points away from the top 5,000: United States.

How the rating moved

Between 1,542 and 1,704, across 26 events with history.

Last 26 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Lake Worth Corridor 15 1579 1–1–1 +9
18/08/26 Collection Realm Tuesday Nexus Night Lake Park 16 1576 2–1 -1
13/08/26 constructed Greenacres 12 1551 3–1 +14
09/08/26 SUN Nexus Nights - 1v1 Lake Worth Corridor 20 1544 3–2 +11
06/08/26 constructed Greenacres 15 1576 1–2 -10
02/08/26 Sunday Morning Vendetta Case Tournament Palm Beach Gardens 21 1619 15° 1–3 -30
31/05/26 Regional Rebound - RQ Vancouver Sunday 11am Vancouver 540 1583 325° 2–3 -23
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 602° 3–4 -19
30/05/26 Super Nexus Night - RQ Vancouver Friday 8pm Vancouver 1,011 1538 92° 3–1 +18
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 1040° 1–4 -36
04/04/26 Summoner’s Clash (3 Case Tournament) Lake Park 17 1610 4–2–1 +31
29/03/26 SUN Nexus Nights - 1v1 Lake Worth Corridor 12 1594 2–2 -7
15/03/26 Summoner Skirmish - March Lake Worth Corridor 19 1527 3–3 -17
12/03/26 Thursday Evening Summoner Skirmish - March Boca Raton 17 1543 1–1–2 -9
07/03/26 Saturday Morning Summoner Skirmish - March Wellington 13 1585 2–3 -15
22/02/26 Sunday Night Nexus Nights - 1v1 Fort Pierce 13 1527 2–0–2 +4
21/02/26 Spiritforged Release Event - 2 Case Tourney - TRIAD Boca Raton 41 1591 26° 2–3 -36
20/02/26 nexus nights 1v1 Fort Pierce 15 1532 1–1–1 -13
14/02/26 Triad Nexus Nights - Win a Box Tournament - 1v1 Wellington 17 1591 4–1 +24
13/02/26 nexus nights 1v1 Fort Pierce 14 1534 3–1 +10
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Jensen Beach 14 13° 0–1–1 -24
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Port St. Lucie 16 1550 2–0–1 +9
07/02/26 Friday Evening Spiritforged Pre-Rift Event Fort Pierce 16 1561 3–0–1 +25
30/01/26 Nexus night Fort Pierce 13 1541 3–1 +8
28/12/25 Riftbound: Origins FULL Case Tournament Lake Worth Corridor 54 1537 5–1 +90
29/11/25 Saturday Early Morning Summoner Skirmish - December Port St. Lucie 18 5–2–1 +62

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 4 events 43%
  • 16 to 99 12 events 58%
  • Under 16 10 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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