Crimson Warder
#16,911 in the world · #6,208 in United States · in the top 36% nationally. 7 official events, 10 matches won and 8 lost.
- 1555±82Rating · margin ±82
- 1550Average field · 22 entr.
- 100%vs top 5% (1–0)
What they have done so far
- Made top 8 3 times in 7 tournaments: 43% of the time.
- Their all-time peak is 1,575 points.
- The toughest field they have faced averaged 1,586 points, across 24 entrants.
- They are 22 points away from the top 5,000: United States.
How the rating moved
Between 1,518 and 1,555, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Riftbound Friday Nexus Night Chicago | 25 | 1573 | 5° | 2–1 | +22 |
| 14/08/26 | Riftbound Friday Nexus Night Chicago | 24 | 1586 | 13° | 1–2 | -18 |
| 06/08/26 | Thursday Night Nexus Night Chicago | 21 | 1556 | 4° | 2–1 | +33 |
| 26/03/26 | Thursday Night Nexus Nights - 1v1 Chicago | 25 | 1528 | 11° | 1–1 | -2 |
| 08/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event Chicago | 14 | 1555 | 11° | 0–1 | -21 |
| 03/12/25 | Weekly Tuesday Nexus Nights - 1v1 Chicago | 18 | 1517 | 8° | 2–1 | +14 |
| 19/11/25 | Weekly Tuesday Nexus Nights - 1v1 Chicago | 29 | 1532 | 13° | 2–1 | +27 |
Form and consistency
On a 1-loss streak.
- 16 to 99 6 events 59%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Dayuni US 1704 1–0
- Railgun US 1680 0–1
- KibaGT US 1680 1–0
- xbxbxbxb US 1653 0–1
- SSJ Mr Mog US 1648 0–1
- Pear US 1633 1–0
- gbot32 US 1610 0–2
- Setsu US 1610 0–1
- Megapon US 1607 1–0
- SuperMachoNacho US 1586 0–1
- Dawnbroken US 1500 1–0
- Yogi US 1469 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →