← United States

KibaGT

#3,427 in the world · #1,188 in United States · in the top 7% nationally. 29 official events, 62 matches won and 42 lost.

  • 1680±33Rating · margin ±33
  • 1561Average field · 160 entr.
  • 21%vs top 5% (3–11)

What they have done so far

  • Has won 1 tournament. The biggest one had 16 players entered.
  • Made top 8 16 times in 29 tournaments: 55% of the time.
  • Their best run is 8 tournaments in a row with the rating going up.
  • Their all-time peak is 1,694 points.
  • The toughest field they have faced averaged 1,601 points, across 16 entrants.
  • They are 10 points away from the top 1,000: United States.

How the rating moved

Between 1,520 and 1,687, across 29 events with history.

Last 29 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Chicago 19 1571 3–2–1 0
24/08/26 Spellbound Games Monday Nexus Night Chicago 20 1519 2–1 -7
22/08/26 Riftbound Showdown Series Milwaukee 710 1573 78° 7–3–1 +32
18/08/26 Tuesday Evening Vendetta Summoner Skirmish I Chicago 22 1509 4–2–1 +12
17/08/26 Spellbound Games Monday Nexus Night Chicago 25 1556 3–0 +23
16/08/26 Nexus Nights At Prism Games Chicago - 1v1 Chicago 16 1586 2–1 +6
14/08/26 Riftbound Friday Nexus Night Chicago 24 1586 11° 2–1 +6
13/08/26 Wednesday Night Nexus Nights - 1v1 Chicago 16 1510 2–0–1 +19
10/08/26 Spellbound Games Monday Nexus Night Chicago 22 1556 2–0–1 +14
07/08/26 Riftbound Friday Nexus Night Chicago 16 1601 2–1 +14
03/08/26 Spellbound Games Monday Nexus Night Chicago 17 1592 1–1–1 -6
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 244° 6–5–1 +47
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 861° 2–3 0
01/04/26 Weekly Nexus Night Chicago 16 1533 1–2 -9
25/03/26 Weekly Nexus Night Chicago 15 1524 10° 1–2 -20
21/03/26 Riftbound Summoner Skirmish - March Chicago 15 1549 10° 1–1–2 0
18/03/26 Weekly Nexus Night Chicago 16 1538 11° 1–2 -13
14/03/26 Saturday Afternoon Summoner Skirmish - March Niles 16 1588 12° 1–2–1 -9
09/03/26 Monday Evening Summoner Skirmish - March Oak Park 13 1587 12° 1–3 -31
04/03/26 Weekly Nexus Night Chicago 16 1574 13° 1–2 -14
24/02/26 Tuesday Early Morning Nexus Nights - 1v1 Oak Park 24 1556 14° 1–2 -20
17/02/26 Tuesday Early Morning Nexus Nights - 1v1 Oak Park 22 1563 2–0–1 +20
10/02/26 Monday Evening Spiritforged Pre-Rift Event Oak Park 16 1542 2–0–1 +23
03/02/26 Monday Evening Nexus Nights - 1v1 Oak Park 17 1538 2–0–1 +21
31/01/26 Pastimes Summoner Skirmish - January Niles 28 1593 2–2–1 +9
28/01/26 Weekly Nexus Night* (Limited Promos) Chicago 15 1587 2–1 +12
21/01/26 Weekly Nexus Night* (Limited Promos) Chicago 16 1567 2–1 +16
14/01/26 Weekly Nexus Night* (Limited Promos) Chicago 16 1528 2–1 +15
31/12/25 Weekly Tuesday Nexus Night Chicago 15 1555 2–1 +20

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 54%
  • 16 to 99 21 events 55%
  • Under 16 5 events 41%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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