CrimsonRage
#4,561 in the world · #1,625 in United States · in the top 10% nationally. 5 official events, 13 matches won and 4 lost.
- 1661±85Rating · margin ±85
- 1513Average field · 21 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Has won 1 tournament. The biggest one had 24 players entered.
- Made top 8 4 times in 5 tournaments: 80% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,549 points, across 29 entrants.
- They are 29 points away from the top 1,000: United States.
How the rating moved
Between 1,481 and 1,661, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/08/26 | Friday Evening Vendetta Summoner Skirmish I Leonardtown | 24 | 1505 | 1° | 5–0 | +74 |
| 14/08/26 | Friday Evening Nexus Nights - 1v1 Leonardtown | 19 | 1496 | 2° | 3–0 | +53 |
| 07/08/26 | Friday Evening Nexus Nights - 1v1 Leonardtown | 12 | 1509 | 3° | 2–1 | +15 |
| 24/02/26 | Monday Evening Nexus Nights - 1v1 Chesapeake | 19 | 1506 | 6° | 2–1 | +38 |
| 08/02/26 | Crimson Kings Spiritforged Pre-Rift Event Stafford | 29 | 1549 | 18° | 1–2 | -19 |
Form and consistency
On a 8-win streak.
- 16 to 99 4 events 79%
- Under 16 1 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- DeadlyFX US 1837 0–1
- Big Poro US 1685 1–0
- Salty n Sweet US 1648 0–1
- BabunaTuna5 US 1624 1–0
- SeñorBurrito US 1612 0–1
- cGah US 1579 1–0
- SamsumgSmotFridg US 1551 1–0
- PhantomFreeze US 1539 1–0
- BluNyquil US 1529 1–0
- VietKing US 1503 0–1
- HFTCG Saien US 1499 1–0
- ScarabSongz US 1489 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →