Crione10
#7,107 in the world · #620 in Italy · in the top 15% nationally. 21 official events, 43 matches won and 22 lost.
- 1630±42Rating · margin ±42
- 1542Average field · 15 entr.
- 36%vs top 5% (4–7)
What they have done so far
- Has won 4 tournaments. The biggest one had 20 players entered.
- Made top 8 15 times in 21 tournaments: 71% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their peak is 1,688 points, reached in May 2026: today they sit 58 points below it.
- The toughest field they have faced averaged 1,590 points, across 14 entrants.
- They are 18 points away from the top 500: Italy.
How the rating moved
Between 1,531 and 1,688, across 21 events with history.
Last 21 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 24/07/26 | Friday Night Vendetta Pre-Rift Event Lido di Ostia | 6 | 1595 | 3° | 1–1–1 | -8 |
| 10/07/26 | Friday Night Nexus Nights - 1v1 Lido di Ostia | 15 | 1580 | 7° | 1–1 | -2 |
| 19/06/26 | Friday Night Nexus Nights - 1v1 Lido di Ostia | 10 | 1572 | 7° | 1–3 | -38 |
| 12/06/26 | Friday Night Nexus Nights - 1v1 Lido di Ostia | 13 | 1543 | 4° | 2–0–2 | +8 |
| 07/06/26 | domenica Morning Summoner Skirmish - June Lido di Ostia | 9 | 1585 | 2° | 2–1–2 | +6 |
| 29/05/26 | Friday Night Nexus Nights - 1v1 Lido di Ostia | 14 | 1590 | 10° | 1–1–1 | -11 |
| 22/05/26 | Friday Night Nexus Nights - 1v1 Lido di Ostia | 20 | 1551 | 15° | 1–2 | -13 |
| 15/05/26 | Friday Night Nexus Nights - 1v1 Lido di Ostia | 19 | 1564 | 3° | 3–0–1 | +17 |
| 08/05/26 | Friday Night Nexus Nights - 1v1 Lido di Ostia | 19 | 1544 | 2° | 3–0–1 | +23 |
| 02/05/26 | Saturday Afternoon Unleashed Pre-Rift Event Lido di Ostia | 13 | 1545 | 1° | 4–0 | +41 |
| 01/05/26 | venerdì Night Unleashed Pre-Rift Event Lido di Ostia | 7 | 1560 | 1° | 3–0 | +33 |
| 12/04/26 | domenica Afternoon Summoner Skirmish - April Lido di Ostia | 6 | 1562 | 2° | 2–1 | +15 |
| 02/04/26 | Thursday Night Nexus Nights - 1v1 Lido di Ostia | 13 | 1504 | 12° | 1–3 | -35 |
| 27/03/26 | Friday Night Nexus Nights - 1v1 Lido di Ostia | 16 | 1524 | 6° | 2–0–2 | +27 |
| 12/03/26 | Thursday Night Nexus Nights - 1v1 Lido di Ostia | 16 | 1482 | 5° | 2–1–1 | +4 |
| 27/02/26 | Thursday Afternoon Nexus Nights - 1v1 Lido di Ostia | 23 | 1524 | 23° | 0–3–1 | -51 |
| 20/02/26 | Friday Afternoon Nexus Nights - 1v1 Lido di Ostia | 23 | 1468 | 11° | 2–1–2 | -8 |
| 13/02/26 | Friday Evening Nexus Nights - 1v1 Lido di Ostia | 15 | 1555 | 6° | 2–1–1 | -4 |
| 08/02/26 | domenica Afternoon Spiritforged Pre-Rift Event Lido di Ostia | 20 | 1518 | 1° | 5–0–1 | +95 |
| 06/02/26 | venerdì Night Riftbound Prerelease Spiritforged Lido di Ostia | 22 | 1493 | 11° | 2–3 | -31 |
| 01/02/26 | Sunday Afternoon Nexus Nights - 1v1 Lido di Ostia | 10 | 1518 | 1° | 3–0–1 | +62 |
Form and consistency
On a 1-loss streak.
- 16 to 99 9 events 51%
- Under 16 12 events 53%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- erdellatcg IT 1804 0–2
- Luigi Amato TCG IT 1742 0–1
- ECL Bondoks IT 1734 0–1
- ECL Leo IT 1725 3–2
- Bino Tom IT 1723 0–1
- Netero sama IT 1712 1–0
- SamaelShock IT 1685 0–1
- Merrimen17 IT 1683 0–1
- Holven IT 1680 1–0
- Geeno IT 1672 1–0
- JohnManMode IT 1664 1–0
- UngaBunga IT 1653 0–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →