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Crixtiancub

#24,655 in the world · #68 in Colombia · in the top 57% nationally. 5 official events, 8 matches won and 8 lost.

  • 1511±81Rating · margin ±81
  • 1556Average field · 16 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 1 times in 5 tournaments: 20% of the time.
  • Their all-time peak is 1,534 points.
  • The toughest field they have faced averaged 1,570 points, across 12 entrants.
  • They are 40 points away from the top 50: Colombia.

How the rating moved

Between 1,498 and 1,515, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
15/08/26 AGOSTO 15Saturday Morning Nexus Nights - 1v1 Kr 13 #46-64 piso 2 12 1570 2–2 -4
08/08/26 AGOSTO 08 Saturday Morning Nexus Nights - 1v1 Kr 13 #46-64 piso 2 15 1554 11° 2–2 +7
01/08/26 Agosto 01 Saturday Evening Pre-release 2026 Riftbound Open Play Kr 13 #46-64 piso 2 23 1562 12° 2–2 -5
01/08/26 Friday Evening Nexus Nights - 1v1 Ak 9 #113 - 41 12 1536 1–1–2 +15
29/11/25 Lanzamiento Riftbound Hidden TCG Store Cl. 52 #24-18 15 1–1–1 -2

Form and consistency

On a 2-win streak.

  • 16 to 99 1 events 50%
  • Under 16 4 events 40%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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