CTCG Zrob
#1,058 in the world · #357 in United States · in the top 3% nationally. 18 official events, 72 matches won and 33 lost.
- 1745±34Rating · margin ±34
- 1570Average field · 651 entr.
- 48%vs top 5% (12–13)
What they have done so far
- Has won 2 tournaments. The biggest one had 24 players entered.
- Made top 8 9 times in 18 tournaments: 50% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their peak is 1,786 points, reached in May 2026: today they sit 41 points below it.
- The toughest field they have faced averaged 1,604 points, across 797 entrants.
- They are 18 points away from the top 250: United States.
How the rating moved
Between 1,508 and 1,786, across 18 events with history.
Last 18 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 23/08/26 | Game Guys Vendetta Summoner Skirmish I Houston | 22 | 1542 | 6° | 3–2–1 | -27 |
| 21/06/26 | Regional Rebound - RQ Hartford Sunday 11am Hartford | 692 | 1577 | 49° | 5–1 | +13 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 319° | 4–2–1 | -6 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 1507° | 0–1 | -21 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 26° | 10–2–1 | +70 |
| 29/05/26 | Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver | 1,241 | 1603 | 757° | 2–3 | -29 |
| 25/04/26 | Riftbound Regional Qualifier: Atlanta Atlanta | 1,832 | 1600 | 34° | 10–2–1 | +77 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 310° | 4–3 | -4 |
| 27/02/26 | Pre-Regional Challenge - RQ Las Vegas Las Vegas | 797 | 1604 | 478° | 2–3 | -28 |
| 17/01/26 | Saturday Afternoon Summoner Skirmish - January Houston | 13 | 1557 | 3° | 4–1 | +25 |
| 28/12/25 | Sunday Afternoon Summoner Skirmish - December (Part 2) Houston | 20 | 1583 | 2° | 5–3 | +16 |
| 28/12/25 | Sunday Afternoon Summoner Skirmish - December Houston | 20 | 1582 | 2° | 5–3 | +15 |
| 21/12/25 | Dragon's Lair Sunday Nexus Nights - 1v1 Houston | 16 | 1546 | 6° | 2–2 | -22 |
| 09/12/25 | Monday Evening Nexus Nights - 1v1 Houston | 15 | 1568 | 3° | 3–1 | +14 |
| 27/11/25 | Wednesday Nexus Night at Omega Gaming Houston | 27 | 1562 | 9° | 3–2 | -3 |
| 25/11/25 | Monday evenings Nexus Nights - 1v1 Houston | 24 | 1539 | 1° | 5–0 | +89 |
| 23/11/25 | Dragon's Lair Sunday Afternoon Nexus Nights - 1v1 Houston | 15 | 1503 | 1° | 3–0–1 | +58 |
| 09/11/25 | 11/9/25 Dragon's Lair Houston Morning Nexus Nights - 1v1 Houston | 16 | 1521 | 6° | 2–2–1 | +8 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 8 events 65%
- 16 to 99 7 events 61%
- Under 16 3 events 77%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- NBC Eric US 1912 2–0
- ASC samdsherman US 1872 0–1
- Sirch CA 1839 0–1
- DerpyYasuo US 1833 1–0
- Noimnot US 1817 1–0
- FLEX CaptainJack US 1806 0–1
- SDK StarDust US 1797 0–1
- CousinxD US 1763 0–1
- IKG RareChuJelly US 1756 0–1
- CinderKing US 1747 1–0
- TheSilentSh4d0w US 1739 0–1
- SpacejunkTroy US 1737 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →