D3athDealer96
#33,735 in the world · #12,480 in United States · in the top 72% nationally. 6 official events, 8 matches won and 10 lost.
- 1461±84Rating · margin ±84
- 1496Average field · 16 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their peak is 1,525 points, reached in December 2025: today they sit 64 points below it.
- The toughest field they have faced averaged 1,507 points, across 15 entrants.
- They are 116 points away from the top 5,000: United States.
How the rating moved
Between 1,461 and 1,525, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 13/03/26 | Summoner Skirmish - March Mattoon | 14 | 1481 | 8° | 2–2 | -1 |
| 07/03/26 | Saturday Afternoon Summoner Skirmish - March Charleston | 16 | 1489 | 10° | 1–2 | -14 |
| 07/02/26 | Spiritforged Pre-Rift Event Mattoon | 15 | 1507 | 13° | 1–2–2 | -22 |
| 02/01/26 | Saturday Early Morning Summoner Skirmish - January Mattoon | 17 | 1506 | 10° | 1–2 | -27 |
| 20/12/25 | Friday Evening Summoner Skirmish - December Mattoon | 15 | — | 5° | 2–1 | +25 |
| 08/11/25 | Release Event Mattoon | 27 | — | 10° | 1–1–1 | 0 |
Form and consistency
On a 1-win streak.
- 16 to 99 3 events 33%
- Under 16 3 events 42%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Gopher US 1703 0–1
- WIz84 US 1589 1–2
- aboldrey US 1578 0–1
- 2tonetimmy US 1528 0–1
- Razoristic US 1520 0–1
- mboldrey US 1517 0–1
- iarematteo US 1516 0–2
- Hope Benefield US 1501 1–0
- JScogs US 1480 0–1
- pitchblack US 1463 1–0
- tearex US 1456 2–1
- Dwal99 US 1451 2–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →