Danidpf
#7,875 in the world · #441 in Spain · in the top 16% nationally. 17 official events, 32 matches won and 28 lost.
- 1622±42Rating · margin ±42
- 1529Average field · 20 entr.
- 44%vs top 5% (4–5)
What they have done so far
- Has won 1 tournament. The biggest one had 14 players entered.
- Made top 8 10 times in 17 tournaments: 59% of the time.
- Their best run is 7 tournaments in a row with the rating going up.
- Their all-time peak is 1,641 points.
- The toughest field they have faced averaged 1,571 points, across 18 entrants.
- They are 40 points away from the top 250: Spain.
How the rating moved
Between 1,445 and 1,622, across 17 events with history.
Last 17 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | TCG Mansion Vendetta Summoner Skirmish I 10 Avenida de Portugal | 18 | 1571 | 6° | 3–2–1 | +1 |
| 14/08/26 | Nexus Nights - Casual 30 Avenida de Portugal | 27 | 1508 | 10° | 2–1 | +4 |
| 13/08/26 | Nexus Ninght Casual Jueves Hangar 1vs1 3 Calle Arturo Álvarez Buylla | 24 | 1476 | 5° | 2–1 | +2 |
| 07/08/26 | Nexus Nights - Competitivo 30 Avenida de Portugal | 14 | 1518 | 1° | 4–0 | +56 |
| 06/08/26 | Nexus Ninght Casual Jueves Hangar 1vs1 3 Calle Arturo Álvarez Buylla | 17 | 1468 | 4° | 1–0–2 | +7 |
| 05/04/26 | domingo Afternoon Summoner Skirmish - April 30 Avenida de Portugal | 20 | 1537 | 5° | 3–1–2 | +48 |
| 02/04/26 | TCG Mansion Casual Nexus 10 Avenida de Portugal | 24 | 1517 | 5° | 2–1 | +25 |
| 28/03/26 | TCG Mansion Nexus Night 28 de Marzo 10 Avenida de Portugal | 16 | 1571 | 16° | 0–3 | -39 |
| 14/03/26 | TCG Mansion Summoner Skirmish - Marzo 10 Avenida de Portugal | 26 | 1567 | 7° | 3–2–1 | +38 |
| 08/03/26 | domingo Afternoon Summoner Skirmish - March 30 Avenida de Portugal | 26 | 1563 | 5° | 3–2–1 | +35 |
| 15/02/26 | Tuesday Afternoon Nexus Nights - 1v1 30 Avenida de Portugal | 21 | 1531 | 21° | 0–2 | -27 |
| 11/01/26 | domingo Afternoon Nexus Nights - 1v1 30 Avenida de Portugal | 15 | 1494 | 15° | 0–3–1 | -49 |
| 03/01/26 | TCG Mansion Nexus Night 3 de Enero 10 Avenida de Portugal | 13 | 1552 | 9° | 2–2 | +14 |
| 28/12/25 | domingo Afternoon Nexus Nights - 1v1 30 Avenida de Portugal | 16 | 1506 | 5° | 2–1–1 | +31 |
| 14/12/25 | domingo Afternoon Nexus Nights - 1v1 30 Avenida de Portugal | 16 | 1532 | 8° | 2–2 | -2 |
| 29/11/25 | TCG Mansion Nexus Night 29 Noviembre 10 Avenida de Portugal | 17 | 1537 | 16° | 1–3 | -29 |
| 15/11/25 | TCG Mansion Nexus Night 15 Noviembre 10 Avenida de Portugal | 24 | 1540 | 14° | 2–2 | +7 |
Form and consistency
On a 2-loss streak.
- 16 to 99 14 events 46%
- Under 16 3 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Mice manukoka ES 1798 0–1
- TheForemost ES 1781 2–2
- Zigh ES 1735 1–2
- Skibidi Rizzler ES 1705 1–0
- Paige Vanzant ES 1674 2–2
- magnixdmg ES 1674 1–1
- Blastside ES 1660 0–1
- Driver ES 1656 5–0
- Insomnia ES 1646 0–1
- PotajeConHinojos ES 1628 0–1
- Zigh ES 1626 0–2
- bbcz ES 1608 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →