← Mexico

darkgaia666

#5,948 in the world · #59 in Mexico · in the top 12% nationally. 7 official events, 17 matches won and 3 lost.

  • 1643±73Rating · margin ±73
  • 1556Average field · 16 entr.
  • 80%vs top 5% (4–1)

What they have done so far

  • Has won 2 tournaments. The biggest one had 44 players entered.
  • Made top 8 5 times in 7 tournaments: 71% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,698 points.
  • The toughest field they have faced averaged 1,606 points, across 17 entrants.
  • They are 6 points away from the top 50: Mexico.

How the rating moved

Between 1,579 and 1,695, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
14/03/26 Summoner Skirmish - March 06760 Ciudad de México 17 1606 11° 1–2–1 -26
13/12/25 Kodama Evening Summoner Skirmish - December CDMX 15 1531 1–1–2 -26
22/11/25 sábado Afternoon Nexus Nights - 1v1 Mexico city 17 1545 3–0–1 +25
21/11/25 Viernes Nexus Night Judge's Gavel Cuauhtemoc 14 1541 2–0–1 +19
13/11/25 Lanzamiento Riftbound en ZuperiorGames! del Periodista 23 3–0–2 +30
01/11/25 The Nest Games - Realese Event Riftbound Launch México 28 3–0–2 +42
01/11/25 The Nest Games - Realese Event Riftbound Launch México 44 4–0–1 +79

Form and consistency

On a 2-loss streak.

  • 16 to 99 5 events 61%
  • Under 16 2 events 43%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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