Aileri
#823 in the world · #7 in Mexico · in the top 2% nationally. 60 official events, 179 matches won and 75 lost.
- 1758±21Rating · margin ±21
- 1567Average field · 59 entr.
- 49%vs top 5% (46–47)
What they have done so far
- Has won 7 tournaments. The biggest one had 32 players entered.
- Made top 8 45 times in 60 tournaments: 75% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,800 points.
- The toughest field they have faced averaged 1,649 points, across 17 entrants.
- They are 64 points away from the top 3: Mexico.
How the rating moved
Between 1,625 and 1,788, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 02/09/26 | Liga CardMart Martes 1 Ciudad de México | 15 | 1582 | 1° | 3–0–1 | +11 |
| 01/09/26 | Monday Evening Nexus Nights - 1v1 Ciudad de México | 18 | 1571 | 3° | 3–1 | +4 |
| 22/08/26 | Sealed Deck Challenge - RQ Barcelona Saturday 5pm Sants-Montjuïc | 262 | 1516 | 58° | 2–1–1 | -14 |
| 21/08/26 | Pre-Regional Challenge - RQ Barcelona Friday 1pm Sants-Montjuïc | 2,058 | 1623 | 269° | 4–1 | +29 |
| 20/08/26 | UNIVERSE TCG - Vendetta Summoner Skirmish I Mollet del Vallès | 13 | 1636 | 9° | 1–2–1 | -18 |
| 18/08/26 | LTS Nexus Nights Martes Barcelona | 32 | 1581 | 5° | 2–1 | -4 |
| 17/08/26 | Nexus Night en Gigamesh Barcelona | 19 | 1582 | 4° | 2–1 | -1 |
| 15/08/26 | Saturday Afternoon - 1v1 Barranca Benito Juarez | 17 | 1602 | 11° | 2–1 | +3 |
| 05/08/26 | Tuesday Evening Nexus Nights - 1v1 Benito Juarez | 14 | 1567 | 4° | 3–1 | +4 |
| 04/08/26 | Monday Evening Nexus Nights - 1v1 Ciudad de México | 17 | 1649 | 5° | 3–1 | +6 |
| 05/04/26 | domingo Afternoon Summoner Skirmish - April 07800 Ciudad de México | 12 | 1518 | 4° | 3–2 | -24 |
| 29/03/26 | Liga Dragons Hohle Semana 3 México City | 12 | 1591 | 3° | 3–1 | +1 |
| 22/03/26 | Summoner Skirmish En ZuperiorGames del Periodista | 12 | 1597 | 8° | 1–1–2 | -12 |
| 21/03/26 | sábado Afternoon Summoner Skirmish - March Mexico city | 16 | 1574 | 2° | 4–2 | +3 |
| 21/03/26 | Friday Evening Nexus Nights - 1v1 Naucalpan de Juárez | 14 | 1562 | 3° | 3–1 | +13 |
| 15/03/26 | Liga Dragons Hohle Semana 1 México City | 12 | 1553 | 5° | 2–2 | -29 |
| 14/03/26 | Summoner Skirmish - March 06760 Ciudad de México | 17 | 1606 | 2° | 4–1–1 | +15 |
| 11/03/26 | Tuesday Evening Nexus Nights - 1v1 Benito Juarez | 23 | 1613 | 4° | 4–1 | +20 |
| 08/03/26 | Saturday Evening Nexus Nights - 1v1 México City | 18 | 1555 | 1° | 5–0 | +39 |
| 04/03/26 | Tuesday Evening Nexus Nights - 1v1 Benito Juarez | 20 | 1602 | 13° | 2–3 | -34 |
| 01/03/26 | Saturday Evening Nexus Nights - 1v1 México City | 13 | 1534 | 1° | 3–0–1 | +18 |
| 25/02/26 | Tuesday Evening Nexus Nights - 1v1 Benito Juarez | 25 | 1588 | 1° | 4–0–1 | +44 |
| 22/02/26 | Torneo en la Grieta 06010 Ciudad de México | 26 | 1547 | 7° | 3–3 | -11 |
| 22/02/26 | Saturday Evening Nexus Nights - 1v1 México City | 14 | 1557 | 1° | 3–0–1 | +25 |
| 21/02/26 | Friday Evening Spiritforged Pre-Rift Event Ciudad de México | 16 | 1532 | 13° | 1–3 | -44 |
| 18/02/26 | Tuesday Evening Nexus Nights - 1v1 Benito Juarez | 21 | 1582 | 3° | 4–1 | +32 |
| 14/02/26 | KODAMA Spiritforged Pre-Rift Event CDMX | 32 | 1516 | 1° | 4–0–2 | +23 |
| 12/02/26 | Prelanzamiento Spiritforged En ZuperiorGames del Periodista | 22 | 1511 | 2° | 4–0–2 | +22 |
| 10/02/26 | Monday Spiritforged Pre-Rift Event Benito Juarez | 30 | 1548 | 6° | 3–2 | +10 |
| 07/02/26 | sábado Afternoon Spiritforged Pre-Rift Event 06000 Ciudad de México | 54 | 1519 | 15° | 3–1–1 | +2 |
| 07/02/26 | viernes Evening Spiritforged Pre-Rift Event 06000 Ciudad de México | 57 | 1516 | 21° | 2–3–2 | -46 |
| 04/02/26 | Tuesday Evening Nexus Nights - 1v1 Benito Juarez | 22 | 1598 | 3° | 4–1 | +23 |
| 24/01/26 | Gran Slam Riftbound Naucalpan de Juárez | 15 | 1589 | 6° | 2–1–1 | +7 |
| 21/01/26 | Gran Slam Riftbound Benito Juarez | 24 | 1610 | 16° | 2–3 | -32 |
| 20/01/26 | RIFTBOUND 19-01-26 Ciudad de México | 16 | 1600 | 12° | 1–3 | -31 |
| 18/01/26 | Summoner Skirmish - January 07510 Ciudad de México | 16 | 1623 | 10° | 1–3 | -49 |
| 11/01/26 | Level Up Game Hub Summoner Skirmish - Enero 06720 Ciudad de México | 13 | 1592 | 4° | 3–1–1 | -3 |
| 09/01/26 | viernes Evening Nexus Nights - 1v1 Cuauhtemoc | 13 | 1619 | 9° | 1–2 | -32 |
| 07/01/26 | martes Evening Nexus Nights - 1v1 Benito Juarez | 20 | 1578 | 1° | 5–0 | +37 |
| 03/01/26 | sábado Afternoon Nexus Nights - 1v1 07800 Ciudad de México | 16 | 1497 | 2° | 3–1 | -1 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 2 events 67%
- 16 to 99 40 events 65%
- Under 16 18 events 61%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Amoonguss MX 1886 4–7
- zkoccod MX 1822 7–4
- LiquidDiegod MX 1779 6–5
- Uurii MX 1770 1–1
- TheLordSnow MX 1760 2–1
- ASC Hfang US 1750 1–0
- Pspech MX 1739 1–2
- Maestro Otaku MX 1739 4–4
- KALADIN MX 1733 8–9
- MILL Exhale CA 1728 1–0
- AlexZ MX 1713 4–3
- Dealande25 MX 1711 1–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →