deathknight14
#45,473 in the world · #2,623 in Australia · in the top 96% nationally. 6 official events, 2 matches won and 14 lost.
- 1358±76Rating · margin ±76
- 1539Average field · 18 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,555 points, across 19 entrants.
- They are 29 points away from the top 2,500: Australia.
How the rating moved
Between 1,338 and 1,498, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 26/08/26 | Wednesday Riftbound Nexus Night Gungahlin | 19 | 1555 | 12° | 1–2 | +20 |
| 05/04/26 | Gungahlin Summoner Skirmish - April Gungahlin | 16 | 1510 | 15° | 0–3 | -44 |
| 07/03/26 | Gungahlin Summoner Skirmish - March Gungahlin | 18 | 1549 | 15° | 1–3 | -12 |
| 07/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event Gungahlin | 24 | 1537 | 13° | 0–2–1 | -30 |
| 30/11/25 | Sunday Afternoon Summoner Skirmish - December Gungahlin | 14 | 1543 | 13° | 0–4 | -74 |
| 16/11/25 | SUNDAY Evening Release Event - Late Registration Gungahlin | 15 | — | 8° | 0–0–4 | -2 |
Form and consistency
On a 2-loss streak.
- 16 to 99 4 events 15%
- Under 16 2 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- The Charmer AU 1721 0–1
- Spaezuls AU 1686 0–1
- Moops AU 1619 0–1
- IBL lambkittle AU 1613 0–1
- Umbral Hunter AU 1551 0–1
- Ninkata AU 1534 0–2
- BeastRabban AU 1532 0–1
- Trash Tier Thot AU 1528 0–1
- Corax AU 1513 0–1
- getcrashtested19 AU 1494 0–1
- NotLiam AU 1481 0–1
- leopardsnow99 AU 1481 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →