← United States

delay no more

#5,095 in the world · #1,813 in United States · in the top 11% nationally. 26 official events, 60 matches won and 34 lost.

  • 1654±36Rating · margin ±36
  • 1550Average field · 141 entr.
  • 17%vs top 5% (2–10)

What they have done so far

  • Has won 3 tournaments. The biggest one had 33 players entered.
  • Made top 8 14 times in 26 tournaments: 54% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,707 points.
  • The toughest field they have faced averaged 1,629 points, across 128 entrants.
  • They are 36 points away from the top 1,000: United States.

How the rating moved

Between 1,480 and 1,702, across 26 events with history.

Last 26 events

Date Event Entrants Field Pos. Record Rating
19/08/26 Perfect Rares Tuesday Evening Nexus Nights Artesia 18 1525 11° 2–2 -16
15/08/26 Gen.G LA Showdown Series Los Angeles 128 1629 117° 1–3 -32
02/04/26 Shuffle and Cut Nexus Nights - 1v1 BO3 Brea 32 1553 10° 2–1 +1
08/03/26 Summoner Skirmish - March Brea 30 1580 4–1 +22
05/03/26 Shuffle and Cut Nexus Nights - 1v1 BO3 Brea 28 1541 12° 2–1 0
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 516° 3–3 -7
27/02/26 Pre-Regional Challenge - RQ Las Vegas Las Vegas 797 1604 82° 4–1–1 +16
15/02/26 🌌Sunday Afternoon Nexus Nights - 1v1🌌 SOUTH EL MONTE 21 1606 2–0–2 +14
12/02/26 Shuffle and Cut Nexus Nights - 1v1 Brea 23 1542 2–1 +8
08/02/26 2/8/26 Fountain Valley Riftbound Spiritforged Pre-Rift Sealed Event Sunday 3 PM Fountain Valley 32 1525 3–0–2 +28
08/02/26 2/8/26 Fountain Valley Riftbound Spiritforged Pre-Rift Sealed Event Sunday 11 AM Fountain Valley 33 1525 2–1–2 -5
07/02/26 Spiritforged Pre-Rift Event - Sat. 11:00 am Brea 28 1511 10° 2–1 +1
01/02/26 2/01/26 Fountain Valley Riftbound Nexus Night Sunday 12 PM Fountain Valley 31 1487 24° 1–1 -13
25/01/26 Topspot Summoner Skirmish (January) Anaheim 16 1528 4–0–1 +43
11/01/26 1/11/26 Fountain Valley Riftbound January 2026 Summoner Skirmish Sunday 10 AM Fountain Valley 25 1501 5–3 +19
04/01/26 Sunday Afternoon Summoner Skirmish - January Orange 22 1562 21° 1–3 -42
20/12/25 Perfect Rares Summoner's Skirmish - December Artesia 14 1588 2–1–2 +11
18/12/25 Shuffle and Cut Nexus Nights - 1v1 Brea 33 1479 3–0 +26
10/12/25 Tuesday Evening Nexus Night Artesia 13 1553 1–2 -17
07/12/25 Sunday 12:00 PM Full Box Sealed Houston 172 1558 47° 2–2–1 -11
30/11/25 Sunday Afternoon Summoner Skirmish - December Corona 23 1558 2–2 +7
29/11/25 Friday Evening Nexus Night Santa Ana 17 1560 3–1 +39
16/11/25 11/16/25 Fountain Valley Nexus Night Fountain Valley 30 1551 4–1 +60
13/11/25 Shuffle and Cut Weekly Nexus Night Brea 19 2–1 +22
03/11/25 The First Nexus Night! Garden Grove 25 22° 0–2 -40
01/11/25 CBG Riftbound Release Event Tustin 32 24° 1–0 +20

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 4 events 48%
  • 16 to 99 20 events 62%
  • Under 16 2 events 38%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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