← Italy

diamond2001

#44,122 in the world · #3,691 in Italy · in the top 89% nationally. 8 official events, 6 matches won and 16 lost.

  • 1379±83Rating · margin ±83
  • 1503Average field · 9 entr.
  • vs top 5%

What they have done so far

  • Made top 8 7 times in 8 tournaments: 88% of the time.
  • Their peak is 1,519 points, reached in November 2025: today they sit 140 points below it.
  • The toughest field they have faced averaged 1,531 points, across 24 entrants.
  • They are 98 points away from the top 2,500: Italy.

How the rating moved

Between 1,379 and 1,519, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
07/02/26 sabato Afternoon Spiritforged Pre-Rift Event Roma 7 1467 0–1–1 -5
03/01/26 sabato Afternoon Nexus Nights - 1v1 Roma 6 1532 0–3 -35
28/12/25 domenica Afternoon Nexus Nights - 1v1 Roma 6 1493 2–1 +37
20/12/25 sabato Afternoon Nexus Nights - 1v1 Roma 4 1494 0–3 -42
14/12/25 domenica Morning Summoner Skirmish - December Roma 24 1531 19° 1–4 -56
06/12/25 sabato Afternoon Riftbound Open Play Roma 7 1–1 +3
22/11/25 sabato Afternoon Riftbound Open Play Roma 7 0–2 -42
01/11/25 Nerd Paradise Release Event Roma 12 2–1 +19

Form and consistency

On a 6-loss streak.

  • 16 to 99 1 events 20%
  • Under 16 7 events 28%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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