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Diamondproix

#27,160 in the world · #32 in Malta · in the top 51% nationally. 6 official events, 9 matches won and 11 lost.

  • 1498±79Rating · margin ±79
  • 1520Average field · 23 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Has won 1 tournament. The biggest one had 16 players entered.
  • Made top 8 1 times in 6 tournaments: 17% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their peak is 1,520 points, reached in November 2025: today they sit 22 points below it.
  • The toughest field they have faced averaged 1,560 points, across 18 entrants.
  • They are 30 points away from the top 25: Malta.

How the rating moved

Between 1,455 and 1,520, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
28/02/26 Saturday Morning Nexus Nights - 1v1 MGR9057 25 1509 15° 2–2 +7
26/02/26 The Tavern Nexus Nights - 1v1 19 Barjola 23 1523 10° 2–2–1 +17
15/02/26 GamesPlus Sunday Afternoon Nexus Nights - 1v1 91 Triq Id-Dejma 32 1497 20° 2–2 +2
01/02/26 The Mystical Tavern Riftbound 2v2 19 Barjola 16 1512 0–0–3 +17
05/12/25 The Tavern Nexus Nights - 1v1 Barjola 18 1560 16° 0–3–1 -65
02/11/25 Forbidden Power's Riftbound Launch Event Triq il-Bordin 30 11° 3–2 +20

Form and consistency

On a 2-win streak.

  • 16 to 99 6 events 36%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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