← Italy

Dimonium97

#43,039 in the world · #3,567 in Italy · in the top 86% nationally. 10 official events, 6 matches won and 21 lost.

  • 1392±65Rating · margin ±65
  • 1534Average field · 7 entr.
  • 0%vs top 5% (0–6)

What they have done so far

  • Made top 8 9 times in 10 tournaments: 90% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,579 points, across 11 entrants.
  • They are 85 points away from the top 2,500: Italy.

How the rating moved

Between 1,377 and 1,477, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
30/08/26 RNC (Riftbound National League) - Tappa 5 - Games Alley Ceparana 6 1534 0–3 -24
23/08/26 Games Alley Vendetta Summoner Skirmish I Ceparana 8 1548 1–2 +1
09/08/26 RNC (Riftbound National League) - Tappa 4 - Games Alley Ceparana 6 1541 1–2 +3
02/08/26 RNC (Riftbound National League) - Tappa 3 - Games Alley Ceparana 6 1474 2–1 +35
26/07/26 Vendetta Pre-Release Ceparana 7 1527 0–2–1 -13
27/06/26 RNC - Riftbound National League - Seconda Tappa - Games Alley La Spezia 6 1532 0–3 -39
13/06/26 RNC (Riftbound National Cup)- Tappa 1 - Games Alley Ceparana 11 1579 10° 1–3 -12
03/06/26 Wednesday Night Nexus Nights - 1v1 La Spezia 6 1–2 -5
30/05/26 Riftbound - Nexus Nights @Games Alley Ceparana 7 0–2 -31
02/05/26 Games Alley La Spezia Unleashed Pre-Rift Event La Spezia 7 0–1–1 -23

Form and consistency

On a 4-loss streak.

  • Under 16 10 events 21%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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