Rxffo
#36,379 in the world · #2,954 in Italy · in the top 71% nationally. 13 official events, 10 matches won and 22 lost.
- 1445±60Rating · margin ±60
- 1533Average field · 7 entr.
- 0%vs top 5% (0–4)
What they have done so far
- Made top 8 12 times in 13 tournaments: 92% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,579 points, across 11 entrants.
- They are 32 points away from the top 2,500: Italy.
How the rating moved
Between 1,390 and 1,459, across 13 events with history.
Last 13 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | RNC (Riftbound National League) - Tappa 5 - Games Alley Ceparana | 6 | 1534 | 3° | 2–1 | +20 |
| 23/08/26 | Games Alley Vendetta Summoner Skirmish I Ceparana | 8 | 1548 | 3° | 2–1 | +27 |
| 09/08/26 | RNC (Riftbound National League) - Tappa 4 - Games Alley Ceparana | 6 | 1541 | 4° | 1–2 | +8 |
| 02/08/26 | RNC (Riftbound National League) - Tappa 3 - Games Alley Ceparana | 6 | 1474 | 5° | 1–2 | -7 |
| 26/07/26 | Vendetta Pre-Release Ceparana | 7 | 1527 | 6° | 0–2 | -13 |
| 24/07/26 | Friday Night Vendetta Pre-Rift Event La Spezia | 5 | 1530 | 2° | 0–0–1 | +3 |
| 18/07/26 | Games Alley La Spezia Summoner Skirmish - July Ceparana | 4 | — | 3° | 1–2 | +11 |
| 27/06/26 | RNC - Riftbound National League - Seconda Tappa - Games Alley La Spezia | 6 | 1532 | 4° | 1–2 | +2 |
| 13/06/26 | RNC (Riftbound National Cup)- Tappa 1 - Games Alley Ceparana | 11 | 1579 | 11° | 0–3 | -43 |
| 03/06/26 | Wednesday Night Nexus Nights - 1v1 La Spezia | 6 | — | 3° | 2–1 | +38 |
| 30/05/26 | Riftbound - Nexus Nights @Games Alley Ceparana | 7 | — | 7° | 0–2 | -27 |
| 27/05/26 | Wednesday Night Nexus Nights - 1v1 La Spezia | 8 | — | 7° | 0–2–1 | -33 |
| 02/05/26 | Games Alley La Spezia Unleashed Pre-Rift Event La Spezia | 7 | — | 7° | 0–2 | -41 |
Form and consistency
On a 2-win streak.
- Under 16 13 events 29%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- AtepXCVII IT 1776 0–4
- jonnybegood IT 1655 0–6
- Hajimeme IT 1639 0–1
- Fra Cuppari IT 1618 0–2
- Shon Smith IT 1580 0–1
- Hito IT 1490 2–2
- Cela0302 IT 1474 1–0
- GamesAlley IT 1455 1–0
- legol IT 1448 3–3
- Hatakun IT 1410 0–1
- Mappet92 IT 1405 0–1
- Dimonium97 IT 1392 1–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →