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DoeCong

#25,035 in the world · #78 in Indonesia · in the top 75% nationally. 4 official events, 10 matches won and 9 lost.

  • 1509±78Rating · margin ±78
  • 1536Average field · 99 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Has won 1 tournament. The biggest one had 12 players entered.
  • Made top 8 2 times in 4 tournaments: 50% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,646 points.
  • The toughest field they have faced averaged 1,543 points, across 180 entrants.

How the rating moved

Between 1,509 and 1,627, across 4 events with history.

Last 4 events

Date Event Entrants Field Pos. Record Rating
02/09/26 Wednesday Morning Nexus Nights - 1v1 Jakarta 18 1528 18° 0–5 -118
29/08/26 Rift of Legends Day 1 Standard Kota Jakarta Pusat 180 1543 38° 4–2–1 +44
13/08/26 Thursday Evening Nexus Nights - 1v1 Jakarta 12 3–1 +38
06/08/26 Thursday Nexus Night Jakarta 17 3–1 +45

Form and consistency

On a 6-loss streak.

  • Events with 100+ entrants 1 events 57%
  • 16 to 99 2 events 33%
  • Under 16 1 events 75%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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