DoeCong
#25,035 in the world · #78 in Indonesia · in the top 75% nationally. 4 official events, 10 matches won and 9 lost.
- 1509±78Rating · margin ±78
- 1536Average field · 99 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Has won 1 tournament. The biggest one had 12 players entered.
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,646 points.
- The toughest field they have faced averaged 1,543 points, across 180 entrants.
How the rating moved
Between 1,509 and 1,627, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 02/09/26 | Wednesday Morning Nexus Nights - 1v1 Jakarta | 18 | 1528 | 18° | 0–5 | -118 |
| 29/08/26 | Rift of Legends Day 1 Standard Kota Jakarta Pusat | 180 | 1543 | 38° | 4–2–1 | +44 |
| 13/08/26 | Thursday Evening Nexus Nights - 1v1 Jakarta | 12 | — | 1° | 3–1 | +38 |
| 06/08/26 | Thursday Nexus Night Jakarta | 17 | — | 3° | 3–1 | +45 |
Form and consistency
On a 6-loss streak.
- Events with 100+ entrants 1 events 57%
- 16 to 99 2 events 33%
- Under 16 1 events 75%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Junio ID 1781 0–1
- Archon ID 1661 2–0
- archis ID 1657 1–0
- fadhil Riphat ID 1644 0–1
- Goose Senang ID 1611 0–3
- WeebCommander69 ID 1565 0–1
- Zerrible ID 1559 1–0
- eqz ID 1559 0–1
- VSM ID 1549 1–0
- GenesisGran ID 1496 2–0
- arieru ID 1489 0–1
- FGBizen ID 1484 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →