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Zerrible

#16,249 in the world · #52 in Indonesia · in the top 50% nationally. 6 official events, 13 matches won and 11 lost.

  • 1559±71Rating · margin ±71
  • 1513Average field · 56 entr.
  • vs top 5%

What they have done so far

  • Made top 8 5 times in 6 tournaments: 83% of the time.
  • Their all-time peak is 1,590 points.
  • The toughest field they have faced averaged 1,543 points, across 180 entrants.
  • They are 2 points away from the top 50: Indonesia.

How the rating moved

Between 1,460 and 1,571, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Rift of Legends Day 1 Standard Kota Jakarta Pusat 180 1543 106° 2–3 -12
20/08/26 ARKHIVE NEXUS NIGHT - Riftbound Weekly Jakarta Timur 15 1509 3–1 +41
18/08/26 Tuesday Nexus Nights - Constructed Best of 1 Kelapa Gading 12 1515 2–2 -6
13/08/26 ARKHIVE NEXUS NIGHT - Riftbound Weekly Jakarta Timur 16 1483 3–1 +46
06/08/26 ARKHIVE NEXUS NIGHT - Riftbound Weekly Jakarta Timur 19 3–2 +30
04/08/26 Tuesday Nexus Nights - Constructed Best of 1 Kelapa Gading 13 0–2 -40

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 1 events 40%
  • 16 to 99 2 events 67%
  • Under 16 3 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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