Zerrible
#16,249 in the world · #52 in Indonesia · in the top 50% nationally. 6 official events, 13 matches won and 11 lost.
- 1559±71Rating · margin ±71
- 1513Average field · 56 entr.
- —vs top 5%
What they have done so far
- Made top 8 5 times in 6 tournaments: 83% of the time.
- Their all-time peak is 1,590 points.
- The toughest field they have faced averaged 1,543 points, across 180 entrants.
- They are 2 points away from the top 50: Indonesia.
How the rating moved
Between 1,460 and 1,571, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Rift of Legends Day 1 Standard Kota Jakarta Pusat | 180 | 1543 | 106° | 2–3 | -12 |
| 20/08/26 | ARKHIVE NEXUS NIGHT - Riftbound Weekly Jakarta Timur | 15 | 1509 | 3° | 3–1 | +41 |
| 18/08/26 | Tuesday Nexus Nights - Constructed Best of 1 Kelapa Gading | 12 | 1515 | 5° | 2–2 | -6 |
| 13/08/26 | ARKHIVE NEXUS NIGHT - Riftbound Weekly Jakarta Timur | 16 | 1483 | 5° | 3–1 | +46 |
| 06/08/26 | ARKHIVE NEXUS NIGHT - Riftbound Weekly Jakarta Timur | 19 | — | 6° | 3–2 | +30 |
| 04/08/26 | Tuesday Nexus Nights - Constructed Best of 1 Kelapa Gading | 13 | — | 8° | 0–2 | -40 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 1 events 40%
- 16 to 99 2 events 67%
- Under 16 3 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- monqi ID 1651 0–1
- Pendekar Gabut ID 1641 0–1
- dwarlord ID 1625 1–0
- ThrowHart ID 1606 0–2
- Jaber ID 1595 1–1
- Kuruminz ID 1589 0–1
- Cptwobbles2405 ID 1568 1–0
- Win Zhao ID 1521 0–1
- DoeCong ID 1509 0–1
- JAYVIKLVR6769 ID 1502 1–0
- Ruvik ID 1501 0–1
- sugjs ID 1498 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →