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dwarlord

#7,569 in the world · #17 in Indonesia · in the top 17% nationally. 5 official events, 14 matches won and 7 lost.

  • 1625±70Rating · margin ±70
  • 1523Average field · 59 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Has won 1 tournament. The biggest one had 20 players entered.
  • Made top 8 2 times in 5 tournaments: 40% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,642 points.
  • The toughest field they have faced averaged 1,543 points, across 180 entrants.
  • They are 17 points away from the top 10: Indonesia.

How the rating moved

Between 1,484 and 1,629, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Kota Jakarta Selatan 43 1539 13° 2–1–2 -4
29/08/26 Rift of Legends Day 1 Standard Kota Jakarta Pusat 180 1543 16° 5–2–1 +63
20/08/26 Thursday Evening Nexus Nights - 1v1 Kota Jakarta Selatan 20 1512 4–0 +80
13/08/26 ARKHIVE NEXUS NIGHT - Riftbound Weekly Jakarta Timur 16 1483 2–2 +2
08/08/26 Indonesia Youth Movement 2026 Tournament Flight #2 Kota Jakarta Pusat 38 1540 20° 1–2–1 -16

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 1 events 63%
  • 16 to 99 4 events 53%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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