← United States

Doozy

#6,831 in the world · #2,429 in United States · in the top 14% nationally. 30 official events, 61 matches won and 39 lost.

  • 1633±34Rating · margin ±34
  • 1557Average field · 181 entr.
  • 27%vs top 5% (4–11)

What they have done so far

  • Has won 3 tournaments. The biggest one had 24 players entered.
  • Made top 8 18 times in 30 tournaments: 60% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,703 points.
  • The toughest field they have faced averaged 1,634 points, across 14 entrants.
  • They are 57 points away from the top 1,000: United States.

How the rating moved

Between 1,520 and 1,689, across 30 events with history.

Last 30 events

Date Event Entrants Field Pos. Record Rating
30/08/26 TATC August Skirmish Raleigh 20 1607 12° 1–3 -39
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 414° 4–3 +2
24/04/26 Pre-Regional Challenge - RQ Atlanta Friday 1pm Atlanta 1,020 1621 1012° 0–1 -13
02/04/26 TATC Nexus Night Raleigh 38 1546 15° 2–1 -6
25/03/26 Wednesday Evening Nexus Nights - 1v1 Raleigh 16 1543 2–1 +1
22/03/26 Sunday Afternoon Summoner Skirmish - March Wake Forest 14 1634 4–1–1 +26
19/03/26 TATC Nexus Night Raleigh 47 1540 11° 2–1 +6
04/03/26 Wednesday Evening Nexus Nights - 1v1 Raleigh 15 1559 2–1 +3
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 1155° 2–3 -27
19/02/26 TATC Nexus Night Raleigh 36 1560 2–1 -1
18/02/26 Animazed Wednesday Nexus Nights - 1v1 Raleigh 24 1601 3–0 +32
15/01/26 TATC Nexus Night Raleigh 19 1549 3–0 +32
14/01/26 Wednesday Evening Nexus Night Raleigh 13 1532 1–1 -8
11/01/26 Sunday Afternoon Summoner Skirmish - January Chapel Hill 18 1581 5–1–2 +54
10/01/26 Friday Evening Nexus Nights - 1v1 Raleigh 16 1495 2–1–1 -2
08/01/26 TATC Nexus Night Raleigh 22 1535 2–1 +18
07/01/26 Wednesday Evening Nexus Night Raleigh 17 1530 2–1 +13
27/12/25 Friday Evening Nexus Nights - 1v1 Raleigh 14 1523 1–2 -9
20/12/25 Friday Evening Nexus Nights - 1v1 Raleigh 14 1526 2–1 +8
18/12/25 TATC Nexus Night Raleigh 24 1535 17° 1–2 -10
14/12/25 Sunday Afternoon Summoner Skirmish - December Chapel Hill 15 1566 2–3 -12
11/12/25 TATC Nexus Night Raleigh 31 1523 19° 1–2 -17
10/12/25 Wednesday Evening Nexus Night Raleigh 26 1542 21° 0–1–1 -18
03/12/25 Wednesday Evening Nexus Night Raleigh 35 1523 30° 0–3 -50
29/11/25 Friday Evening Nexus Night Raleigh 14 1549 3–0–1 +40
26/11/25 Wednesday Evening Nexus Night Raleigh 38 1564 28° 1–2 -44
22/11/25 Friday Evening Nexus Night Raleigh 16 1568 2–1 -1
15/11/25 Friday Evening Nexus Night Raleigh 16 1560 4–0 +76
13/11/25 TATC Nexus Night Raleigh 47 3–0 +59
06/11/25 TATC Nexus Night Raleigh 48 2–1 +20

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 46%
  • 16 to 99 20 events 60%
  • Under 16 7 events 58%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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