Dragon Elite
#15,451 in the world · #5,661 in United States · in the top 33% nationally. 4 official events, 7 matches won and 4 lost.
- 1564±97Rating · margin ±97
- 1536Average field · 16 entr.
- —vs top 5%
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their all-time peak is 1,589 points.
- The toughest field they have faced averaged 1,553 points, across 13 entrants.
How the rating moved
Between 1,530 and 1,564, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Vendetta Summoner Skirmish I Lincoln | 14 | 1549 | 4° | 3–2 | +14 |
| 24/02/26 | Monday Evening Riftbound Open Play Bellevue | 17 | 1500 | 10° | 0–0–1 | -3 |
| 10/02/26 | Spiritforged Pre-Rift Event Bellevue | 18 | 1542 | 4° | 2–1–1 | +23 |
| 09/12/25 | Monday Evening Summoner Skirmish - December Bellevue | 13 | 1553 | 2° | 2–1 | +30 |
Form and consistency
On a 1-loss streak.
- 16 to 99 2 events 40%
- Under 16 2 events 63%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Skeeze24 US 1612 0–1
- Kster US 1581 1–1
- Myth US 1573 0–1
- Crusher9654 US 1570 0–1
- BSmitty US 1564 1–0
- PunGuy US 1564 1–0
- Vaelra US 1551 0–1
- SiscoWolf US 1525 1–0
- Panda US 1523 1–0
- LordxOfxCinder US 1513 1–0
- DraganFien US 1500 0–1
- conlem US 1484 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →