← Singapore

dXrt

#35,258 in the world · #494 in Singapore · in the top 82% nationally. 7 official events, 9 matches won and 15 lost.

  • 1452±68Rating · margin ±68
  • 1536Average field · 35 entr.
  • vs top 5%

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their peak is 1,549 points, reached in August 2026: today they sit 97 points below it.
  • The toughest field they have faced averaged 1,553 points, across 30 entrants.
  • They are 96 points away from the top 250: Singapore.

How the rating moved

Between 1,452 and 1,549, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
01/09/26 BO3 Tuesday Evening Nexus Night - 1v1 201 henderson road 30 1553 28° 0–3 -40
29/08/26 Vendetta Summoner Skirmish I B1-41 20 1553 2–2–1 +26
23/08/26 Vendetta Summoner Skirmish I Orchard Rd 24 1526 13° 2–3 -4
22/08/26 Kenkyo Hobby Vendetta Summoner Skirmish 1 Selegie Rd 15 1520 1–2–1 -13
18/08/26 Cards Central Riftbound Nexus Night BO1 Smith St 56 1529 51° 0–3 -66
13/08/26 Card Arena Weekly NEXUS NIGHTS August 13, 2026 Singapore 41 1548 13° 2–1 +18
11/08/26 Cards Central Riftbound Nexus Night BO1 Smith St 60 1525 10° 2–1 +31

Form and consistency

On a 6-loss streak.

  • 16 to 99 6 events 36%
  • Under 16 1 events 25%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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