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ECL Marghera

#2,865 in the world · #275 in Italy · in the top 7% nationally. 84 official events, 131 matches won and 63 lost.

  • 1691±23Rating · margin ±23
  • 1566Average field · 77 entr.
  • 17%vs top 5% (5–24)

What they have done so far

  • Has won 5 tournaments. The biggest one had 12 players entered.
  • Made top 8 71 times in 84 tournaments: 85% of the time.
  • Their best run is 6 tournaments in a row with the rating going up.
  • Their peak is 1,740 points, reached in August 2026: today they sit 49 points below it.
  • The toughest field they have faced averaged 1,636 points, across 9 entrants.
  • They are 9 points away from the top 250: Italy.

How the rating moved

Between 1,597 and 1,740, across 40 events with history.

Last 40 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Saturday Morning Vendetta Summoner Skirmish I Venezia 9 1636 1–2 -9
30/08/26 RNC Tappa 6 MW Silea + Summoner Skirmish Venezia 6 1596 0–0–3 -12
29/08/26 Saturday Morning Vendetta Summoner Skirmish I Padernello 13 1571 3–1–2 +1
26/08/26 Radiance Tour - Tappa 3 Venezia 11 1591 1–0–1 +3
22/08/26 Riftbound Regional Qualifier - Barcelona Sants-Montjuïc 2,387 1625 966° 3–4 -32
21/08/26 Pre-Regional Challenge - RQ Barcelona Friday 1pm Sants-Montjuïc 2,058 1623 159° 4–1 +19
19/08/26 Radiance Tour - Tappa 2 Venezia 9 1606 2–0–1 +6
14/08/26 RNC Tappa 5 MW Silea Venezia 7 1563 1–1 -11
12/08/26 Radiance Tour Tappa 1 MW Mestre Venezia 9 1588 2–0 +10
05/08/26 Nexus Night - Gioco Libero Silea 20 1540 1–0 +5
02/08/26 Sunday Afternoon Nexus Nights - 1v1 Venezia 15 1523 0–0–1 -7
31/07/26 Nexus Night - Gioco Libero Venezia 15 1570 1–0 +11
29/07/26 Vendetta Pre-Rift Event Silea 14 1577 1–1–1 -12
26/07/26 Vendetta Pre-Rift Event Venezia 12 1528 2–1 -9
25/07/26 Vendetta Pre-Rift Event Silea 12 1550 2–0–1 +7
25/07/26 Saturday Morning Vendetta Pre-Rift Event Venezia 16 1560 2–0 +11
24/07/26 Vendetta Pre-Rift Event Venezia 12 1571 3–0 +28
22/07/26 Nexus Night Flash Ladder League FINALISSIMA Venezia 8 1629 3–0 +40
22/07/26 Nexus Night - Gioco Libero Silea 8 1614 1–0 +13
17/07/26 Campionato Riftbound Silea Finale Venezia 8 1586 2–1 +8
12/07/26 RNC Tappa 3 MW Silea + Summoner Skirmish Venezia 6 1584 1–1–1 -1
10/07/26 Campionato Riftbound Silea tappa 8 Venezia 8 1585 1–0–2 +12
08/07/26 Nexus Night Flash Ladder League Tappa 8 Venezia 9 1557 1–1–1 -8
03/07/26 Campionato Riftbound Silea tappa 7 Venezia 11 1568 0–0–3 +1
01/07/26 Nexus Night Flash Ladder League Tappa 7 Venezia 9 1586 0–0–2 -2
28/06/26 Sunday Evening Nexus Nights - 1v1 Venezia 8 1554 1–0 +9
28/06/26 RNC Tappa 2 MW Mestre + Summoner Skirmish Venezia 6 1588 1–0–2 +13
26/06/26 Campionato Riftbound Silea tappa 6 Venezia 10 1570 0–1–2 -16
24/06/26 Nexus Night Flash Ladder League Tappa 6 Venezia 13 1567 10° 0–1–1 -26
21/06/26 RNC Tappa 1 MW Silea + Summoner Skirmish Venezia 8 1598 1–2 -15
20/06/26 Summoner Skirmish - June GiOlly Comics Villorba 10 1583 2–2–1 -14
19/06/26 Campionato Riftbound Silea tappa 5 Venezia 10 1576 2–1 0
17/06/26 Nexus Night Flash Ladder League Tappa 5 Venezia 12 1561 2–0–1 +12
14/06/26 domenica Morning Summoner Skirmish - June Venezia 7 1573 2–0–1 +18
14/06/26 RNC Tappa 1 MW Mestre Venezia 8 1600 2–0–1 +22
12/06/26 Campionato Riftbound Silea tappa 4 Venezia 15 1585 12° 0–2 -28
10/06/26 Nexus Night Flash Ladder League Tappa 4 Venezia 12 1566 1–1–1 -15
05/06/26 Campionato Riftbound Silea tappa 3 Venezia 9 1573 1–0–2 +11
31/05/26 Summoner Skirmish - June Venezia 8 1631 1–2 -15
30/05/26 Ionia League by Runes League - Bologna Bologna 297 1588 154° 3–4–1 -30

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 5 events 50%
  • 16 to 99 12 events 55%
  • Under 16 67 events 51%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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