Shu
#1,547 in the world · #155 in Italy · in the top 4% nationally. 24 official events, 62 matches won and 34 lost.
- 1726±35Rating · margin ±35
- 1567Average field · 122 entr.
- 32%vs top 5% (8–17)
What they have done so far
- Has won 4 tournaments. The biggest one had 11 players entered.
- Made top 8 20 times in 24 tournaments: 83% of the time.
- Their best run is 6 tournaments in a row with the rating going up.
- Their all-time peak is 1,740 points.
- The toughest field they have faced averaged 1,631 points, across 10 entrants.
- They are 28 points away from the top 100: Italy.
How the rating moved
Between 1,467 and 1,726, across 24 events with history.
Last 24 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Vendetta Summoner Skirmish I da GiOlly Comics Villorba | 10 | 1581 | 2° | 5–1 | +24 |
| 21/08/26 | Friday Evening Vendetta Summoner Skirmish I Vicenza | 11 | 1561 | 3° | 3–2 | -10 |
| 12/06/26 | Campionato Riftbound Silea tappa 4 Venezia | 15 | 1585 | 6° | 2–1 | -1 |
| 30/05/26 | Ionia League by Runes League - Bologna Bologna | 297 | 1588 | 35° | 5–1–2 | +30 |
| 29/05/26 | Campionato Riftbound Silea tappa 2 Venezia | 11 | 1521 | 1° | 3–0 | +24 |
| 26/04/26 | Summoner Skirmish - April Silea | 8 | 1558 | 1° | 2–0–1 | +17 |
| 25/04/26 | GiOlly Comics Summoner Skirmish - April Villorba | 13 | 1487 | 2° | 4–1–1 | +6 |
| 12/04/26 | Summoner Skirmish - April Venezia | 6 | 1658 | 3° | 2–1 | +12 |
| 03/04/26 | Safarà Nexus Nights Pordenone | 10 | 1631 | 3° | 3–1 | +30 |
| 21/02/26 | Riftbound Regional Qualifier - Bologna Bologna | 1,719 | 1590 | 1481° | 1–2 | -17 |
| 13/02/26 | Friday Evening Nexus Nights - 1v1 AM giochi e fumetti Passons | 8 | 1587 | 6° | 1–2 | -11 |
| 06/02/26 | venerdì Night Spiritforged Pre-Rift Event Silea | 27 | 1579 | 8° | 3–1–2 | +5 |
| 18/01/26 | Domenica - Morning Summoner Skirmish - January - AM GIOCHI E FUMETTI Passons | 18 | 1613 | 8° | 2–2 | -6 |
| 10/01/26 | Winter League - Riftbound Bologna | 339 | 1556 | 117° | 4–3 | +2 |
| 03/01/26 | Summoner Skirmish - January Piove di Sacco | 6 | 1534 | 1° | 3–0 | +36 |
| 28/12/25 | domenica Afternoon Summoner Skirmish - December Pordenone | 8 | 1588 | 7° | 1–3 | -25 |
| 21/12/25 | Summoner Skirmish - December Silea | 20 | 1554 | 3° | 4–2–1 | +21 |
| 13/12/25 | Saturday afternoon Summoner Skirmish - December Trieste | 13 | 1511 | 9° | 1–3 | -30 |
| 12/12/25 | Venerdi Evening Nexus Nights - 1v1 - AM giochi e fumetti Passons | 7 | 1550 | 1° | 2–0 | +30 |
| 27/11/25 | giovedì Evening Nexus Nights - 1v1 Trieste | 6 | — | 2° | 2–1 | +18 |
| 23/11/25 | domenica Afternoon Nexus Nights - 1v1 Pordenone | 10 | 1574 | 3° | 3–1 | +50 |
| 21/11/25 | venerdì Evening Nexus Nights - 1v1 Pordenone | 12 | — | 6° | 2–2 | +2 |
| 15/11/25 | Local Riftbound da GiOlly Comics Villorba | 10 | 1491 | 2° | 3–1 | +52 |
| 08/11/25 | sabato Afternoon Nexus Nights - 1v1 Pordenone | 12 | — | 8° | 1–3 | -33 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 3 events 56%
- 16 to 99 3 events 53%
- Under 16 18 events 63%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ECL Diabloz89 IT 1899 1–1
- RE MrSquatt IT 1842 1–5
- Sarkhan IT 1840 0–1
- RE Fisica IT 1785 0–3
- RE TOK IT 1784 2–2
- Bezz AT 1762 0–1
- HowlMetUrNexus IT 1761 0–1
- LorenzTheDoc IT 1738 2–1
- TSB Sharp IT 1720 1–1
- Teb4ta IT 1708 0–1
- Bnomas IT 1707 1–0
- ECL Marghera IT 1691 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →