RE TOK
#471 in the world · #53 in Italy · in the top 2% nationally. 24 official events, 76 matches won and 30 lost.
- 1784±34Rating · margin ±34
- 1596Average field · 355 entr.
- 55%vs top 5% (22–18)
What they have done so far
- Has won 6 tournaments. The biggest one had 13 players entered.
- Made top 8 19 times in 24 tournaments: 79% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,800 points.
- The toughest field they have faced averaged 1,631 points, across 10 entrants.
- They are 4 points away from the top 50: Italy.
How the rating moved
Between 1,555 and 1,784, across 24 events with history.
Last 24 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Riftbound Regional Qualifier - Barcelona Sants-Montjuïc | 2,387 | 1625 | 133° | 8–4 | +26 |
| 21/08/26 | Pre-Regional Challenge - RQ Barcelona Friday 1pm Sants-Montjuïc | 2,058 | 1623 | 280° | 4–1 | +11 |
| 06/08/26 | Thursday Evening Nexus Nights - 1v1 Pordenone | 6 | 1583 | 3° | 2–1 | -10 |
| 19/07/26 | Sunday Afternoon Summoner Skirmish - July Portogruaro | 5 | 1613 | 1° | 3–0 | +20 |
| 12/07/26 | Safarà WIN A CASE VENDETTA + Skirmish Pordenone | 21 | 1579 | 2° | 4–2–1 | -12 |
| 06/06/26 | Safarà Summoner Skirmish - June Pordenone | 8 | 1626 | 2° | 2–0–1 | +21 |
| 30/05/26 | Ionia League by Runes League - Bologna Bologna | 297 | 1588 | 17° | 6–2 | +55 |
| 11/04/26 | Summoner Skirmish - April Pordenone | 7 | 1596 | 7° | 1–2 | -27 |
| 03/04/26 | Safarà Nexus Nights Pordenone | 10 | 1631 | 7° | 1–3 | -38 |
| 21/03/26 | Safarà Nexus Nights Pordenone | 9 | 1630 | 3° | 3–1 | +8 |
| 08/03/26 | Summoner Skirmish - March Pordenone | 7 | 1638 | 6° | 1–2 | -30 |
| 21/02/26 | Riftbound Regional Qualifier - Bologna Bologna | 1,719 | 1590 | 28° | 9–3 | +60 |
| 20/02/26 | Pre-Regional Challenge - RQ Bologna Bologna | 855 | 1612 | 271° | 3–1–2 | 0 |
| 06/02/26 | Spiritforged Pre-Rift Event Pordenone | 6 | 1524 | 1° | 3–0–1 | +14 |
| 01/02/26 | domenica Morning Summoner Skirmish - January Silea | 8 | 1604 | 3° | 2–1 | +6 |
| 25/01/26 | Summoner Skirmish - January Pordenone | 5 | 1573 | 4° | 0–2 | -34 |
| 18/01/26 | Domenica - Morning Summoner Skirmish - January - AM GIOCHI E FUMETTI Passons | 18 | 1613 | 2° | 2–0–1 | +20 |
| 28/12/25 | domenica Afternoon Summoner Skirmish - December Pordenone | 8 | 1588 | 2° | 2–2 | -13 |
| 06/12/25 | sabato Afternoon Nexus Nights - 1v1 Pordenone | 8 | 1532 | 1° | 3–1 | +4 |
| 30/11/25 | Domenica - Morning Summoner Skirmish - December - AM GIOCHI E FUMETTI Passons | 13 | 1569 | 1° | 4–0 | +61 |
| 23/11/25 | domenica Afternoon Nexus Nights - 1v1 Pordenone | 10 | 1574 | 6° | 2–2 | -36 |
| 21/11/25 | venerdì Evening Nexus Nights - 1v1 Pordenone | 12 | — | 1° | 4–0 | +54 |
| 08/11/25 | sabato Afternoon Nexus Nights - 1v1 Pordenone | 12 | — | 1° | 4–0 | +69 |
| 31/10/25 | venerdì Evening Release Event Pordenone | 11 | — | 2° | 3–0 | +55 |
Form and consistency
On a 1-win streak.
- Events with 100+ entrants 5 events 70%
- 16 to 99 2 events 60%
- Under 16 17 events 68%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ASC HaruKaze US 1864 0–1
- HO Sequinox SG 1856 1–0
- JIN 1853 0–1
- RE MrSquatt IT 1842 3–5
- nUitWlTuiAZEWIKX FR 1825 0–1
- ECL ElSub89 IT 1821 1–0
- Halo IT 1820 0–1
- darkchri99 IT 1818 0–1
- ECL Macubex IT 1814 1–0
- Jhino Insegno IT 1812 0–1
- RE Fisica IT 1785 3–1
- ConteDrago IT 1784 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →